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When programattically creating a weapon item on a Character actor, the provided proficiency value is ignored by _onCreateOwnedWeapon if the item has a weaponType that the actor does not typically have proficiency with.
Originally in GitLab by @akrigline
When programattically creating a weapon item on a Character actor, the provided proficiency value is ignored by
_onCreateOwnedWeapon
if the item has aweaponType
that the actor does not typically have proficiency with.Example:
If
proficient
is provided, we should use the value provided instead of overriding it.The text was updated successfully, but these errors were encountered: