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Allow skills to be customized #1314

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aaclayton opened this issue Oct 1, 2021 · 2 comments
Closed

Allow skills to be customized #1314

aaclayton opened this issue Oct 1, 2021 · 2 comments
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@aaclayton
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Originally in GitLab by @Jmwhite45

Lots of 3rd party systems for D&D 5e add custom skills. The ability to do this in the 5e system naturally would be fantastic. There is a module(D&D extender) that could be used but it has not been updated for 0.8.x and if you ever remove it from your game it will break your game.

@aaclayton
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Originally in GitLab by @clay.sweetser

Just to add, "can I add a custom skill X" or "how do I implement custom skills for the 5e system" is a commonly asked question across the #module-discussion and #module-development channels on Discord. I know that a system's data schema is static, but storing custom skills in flags is doable.

@aaclayton
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Originally in GitLab by @schultzcole

+1 vote from me on this. It would be nice to be able to add new skills both at the world level and at the level of an individual actor.

aaclayton pushed a commit that referenced this issue Aug 27, 2022
* Add honor & sanity to character template, config, and localization

* Add ability for modules to customize skills

* Adjust CSS to work with modified skills, fix skill value type in Skill Config app

* Adjust actor sheet height to account for skills

* Fix a few linting issues

* Remove hon & san abiltiies from actor template

* Add config patching function, fix issue with skill alt-text
@arbron arbron added this to the D&D5E 2.0.0 milestone Aug 27, 2022
@arbron arbron closed this as completed Aug 27, 2022
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