Closed
Description
Currently when I use rust-script
in a shebang line, the first execution of the script hangs for quite a while as all the dependencies are being compiled. This is fine for me personally, since I know what it's doing, but I worry that if I shipped a script like that to other users they might think it was broken and Ctrl-C it or similar. Is there an option to tell rust-script
to print something to stderr (or just un-suppress Cargo output) when it needs to build?