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Final Project - Tower Defense Eros Di Pede (101035030) Martin Nikolovski (101042483) Current Requirements Completed: Towers Shoot and Destroy enemies Path planning used to determine enemy movement Gameworld larger than screen, ability to scroll around FSM AI for Tower Behavior Tower Types Unit Types Particle Systems Currency HUD Powerup with Timer Current Requirements In Progress: Current Requirements Yet to Begin: Hierarchical transformation for a compound object Other Features: Camera Scrolls via Mouse Movement and Zooms in and out using 'Z' and 'X' Path planning used to determine friendly and opponent unit movement Combat between units
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A medieval tower defense where your goal is to conquer your opponent's castle
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