A web based control panel for srcds' RCON protocol (CS:GO, Minecraft, etc.).
You can get the docker image at forewing/webrcon-server
Using docker-compose is recommended, it makes connecting webrcon to game server easier
An example of webrcon + csgo compose file is at example/docker-compose-csgo.yml
Note that the server address should be configured to game server's service name with port, in the example, it should be csgo:27015
-
(Recommended) Get stable version from Latest Release
Require go 1.16+
Using go install
go install github.com/forewing/webrcon-server@latest
Or get the source code and build manually
git clone https://github.com/forewing/webrcon-server.git
cd webrcon-server
go build
Usage of webrcon-server:
-addr address
address of the server RCON, in the format of HOST:PORT (default "127.0.0.1:27015")
-admin-name username
basicauth username for path /api/exec
-admin-pass password
basicauth password for path /api/exec
-bind address
webrcon-server bind address (default "0.0.0.0:8080")
-conf file
load configs from file instead of flags
-debug
turn on debug mode
-pass password
password of the RCON
-preset preset
use preset(path), empty for default csgo config
-public-addr address
redirect target(public address) for /api/connect, empty for disabled
-timeout timeout
timeout(seconds) of the connection (default 1)
-version
display versions
You should pass -conf PATH/TO/config.json
flag in order to use file config
An example config file is at example/config.example.json
-
exec
curl -X POST 127.0.0.1:8080/api/exec -H "Content-Type: application/json" -d '{"cmd":"YOUR_CMD_HERE"}'
or
curl -v -X GET '127.0.0.1:8080/api/exec?cmd=YOUR_CMD_HERE'
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connect
Visit
127.0.0.1:8080/api/connect
, you will be 307 redired to steam game launching shortcut ifpublic-addr
set tosteam://connect/SERVER_ADDRESS:PORT
.
Browse to http://127.0.0.1:8080/
Welcome to add presets for more games!
-
By default (
preset
config is empty), the server will usepresets/csgo-default.json
. -
You may use other preset listed in
presets/
by settingpreset
to corresponding file name. -
If the file name set by
preset
cannot be found inpresets/
, the server will consider it as a path to your custom preset, and load it. -
The preset must be a valid json and follow the style:
{
"Rounds": [
{ id: 1, args: true, default: "5", name: "restart", cmd: "mp_restartgame" },
{ id: 2, args: true, default: "30", name: "maxrounds", cmd: "mp_maxrounds" },
],
"Bots": [
{ id: 1, args: false, default: "", name: "kick bot", cmd: "bot_kick" },
{ id: 2, args: false, default: "", name: "kick ct", cmd: "bot_kick ct" },
{ id: 3, args: false, default: "", name: "kick t", cmd: "bot_kick t" },
{ id: 4, args: false, default: "", name: "add ct", cmd: "bot_add_ct" },
{ id: 5, args: false, default: "", name: "add t", cmd: "bot_add_t" },
],
"Cheats": [
{ id: 1, args: false, default: "", name: "cheat on", cmd: "sv_cheats 1" },
{ id: 2, args: false, default: "", name: "cheat off", cmd: "sv_cheats 0" },
]
}