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Feat/attempt ai registry#18

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foadgr wants to merge 6 commits intomainfrom
feat/attempt-ai-registry
Open

Feat/attempt ai registry#18
foadgr wants to merge 6 commits intomainfrom
feat/attempt-ai-registry

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@foadgr
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@foadgr foadgr commented Sep 21, 2025

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✨ Features:
- Flexible shader architecture supporting multiple effect types
- Built-in effects: ASCII, Pixelation, Halftone, Edge Detection
- Shader registry system for custom shader management
- AI-powered shader creation modal with LLM integration
- Real-time shader switching via dropdown selector
- Preserved all existing tracking integrations (face, hand, audio)

🔧 Technical Implementation:
- BaseShaderEffect: Core shader engine with tracking uniforms
- FlexibleShaderEffect: Dynamic shader renderer and adapter
- ShaderRegistry: Centralized shader definition management
- ASCIIEffectAdapter: Backward compatibility wrapper
- Proper uniform handling and resolution management

🎯 User Experience:
- Seamless switching between visual effects
- Face tracking depth mapping works across all shaders
- Custom shader creation with AI assistance
- Preserved existing ASCII functionality
- Mobile-responsive shader selector UI

Fixes uniform initialization errors and shader compilation issues.
Maintains full backward compatibility with existing features.
- Fix formatting issues from biome linter
- Add aria-hidden to decorative SVG icons
- Minor code style improvements
- Maintain backward compatibility
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vercel bot commented Sep 21, 2025

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Project Deployment Preview Comments Updated (UTC)
ascii-world Ready Ready Preview Comment Sep 21, 2025 8:50pm

- Fix excessive re-renders in ASCII component useEffect dependencies
- Restore stable MediaPipe confidence thresholds (0.3→0.4, 0.5→0.6)
- Reduce aggressive frame limiting for better camera stability
- Add mixed tracking mode support for AI shaders with multiple inputs
- Enhance AI shader prompt for more obvious/responsive interactions
- Improve tracking data flow to FlexibleShaderEffect for mixed mode
- Fix useEffect dependency arrays in tracking hooks for proper React compliance
- Fix hook placement issues in BaseShaderEffect for better performance
- Format handleAiColorSelect callback in ASCII component
- Format isAIShader useMemo in BaseShaderEffect for better readability
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