·
15 commits
to develop
since this release
- New spell for simplifying BSTriShape meshes, using meshoptimizer. It is recommended to remove duplicate vertices first before simplification. Casting the spell without a selection simplifies the whole model (experimental), and there is also a batch spell that processes each shape separately with the last used settings.
- Texture chooser dialogs show a preview and information about the selected file. The resolution of the preview can be configured in the general settings.
- Material and texture browsers have a new button to extract the selected item(s). Note that this feature does not support extracting Starfield materials.
- Added batch versions of Remove Unused Vertices, Remove Duplicate Vertices and Optimize Indices.
- Improved the performance of Remove Unused Vertices on BSTriShape geometry.
- Implemented 'Remove Duplicate Vertices' for BSTriShape geometry (skin partitions are not supported).
- Mesh spells that change the number of vertices or triangles in a BSTriShape now correctly update the data size, and it is also calculated on updating bounds.
- Fixed emissive color on Fallout 3/New Vegas meshes using BSShaderNoLightingProperty.
- Fixed the sort order of Havok action blocks in the Reorder Blocks spell.
- Fixed a rendering issue on Windows with AMD GPUs.