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NifSkope-2.0.dev11-20250316

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@fo76utils fo76utils released this 16 Mar 23:44
· 42 commits to develop since this release
  • Implemented support for editing and saving Fallout 4 materials.
  • 'Optimize/Combine Properties' now works on BSShaderTextureSet blocks.
  • Added new buttons to the resource settings to add all applicable subfolders and archives under a selected folder (useful for mod collections), and to remove invalid paths and duplicates from the list.
  • The 'Ignore errors on opening archives and data folders' resource setting has been changed to default to on, and multiple errors are shown with a single message box.
  • Paths set by the material chooser spell use backslash characters instead of forward slashes.
  • New render setting to override the skeleton root for skinned Skyrim and newer meshes. A value of -1 enables the use of the transform in node 0.
  • Fixed potential link time error in particle shader, and disabled lighting on particles.
  • Fixes to Oblivion and Fallout 3 parallax mapping.
  • Fixed rendering NiGeomMorpherController and NiUVController animations.
  • Fixed bugs in Fallout 4 grayscale to palette mapping.
  • Fixed Fallout 3 specular flag and specular color not being ignored.
  • Fixed errors on uncompressed files in BSA archives with full paths.
  • Fixed warnings on sanitizing Fallout 3/New Vegas geometry data, and on processing bhkListShape blocks.
  • Fixed rendering bone bounds to correctly reproduce (buggy) game behavior.
  • Fixed drawing Oblivion tangent space when selected.