NifSkope-2.0.dev11-20250316
·
42 commits
to develop
since this release
- Implemented support for editing and saving Fallout 4 materials.
- 'Optimize/Combine Properties' now works on BSShaderTextureSet blocks.
- Added new buttons to the resource settings to add all applicable subfolders and archives under a selected folder (useful for mod collections), and to remove invalid paths and duplicates from the list.
- The 'Ignore errors on opening archives and data folders' resource setting has been changed to default to on, and multiple errors are shown with a single message box.
- Paths set by the material chooser spell use backslash characters instead of forward slashes.
- New render setting to override the skeleton root for skinned Skyrim and newer meshes. A value of -1 enables the use of the transform in node 0.
- Fixed potential link time error in particle shader, and disabled lighting on particles.
- Fixes to Oblivion and Fallout 3 parallax mapping.
- Fixed rendering NiGeomMorpherController and NiUVController animations.
- Fixed bugs in Fallout 4 grayscale to palette mapping.
- Fixed Fallout 3 specular flag and specular color not being ignored.
- Fixed errors on uncompressed files in BSA archives with full paths.
- Fixed warnings on sanitizing Fallout 3/New Vegas geometry data, and on processing bhkListShape blocks.
- Fixed rendering bone bounds to correctly reproduce (buggy) game behavior.
- Fixed drawing Oblivion tangent space when selected.