Description
I run into issues where I have a large number of strings to format for debug purposes in a game engine. The allocations that happen in this case are being a major drag.
An ideal solution would be to use a per-frame arena allocator. This is a typical way of dealing with issues like these. However, cppformat gives me no control over its internal allocations when the internal buffers aren't big enough and it gives me no control over the returned C++ string type (or its allocator) when using the simple/obvious API.
It would be nice to be able to override the allocator per invocation of cppformat. It would also be nice to either be able to override the string object type used or to at least provide the Allocator to the underlying std::basic_string.