Goal: implement a deterministic 2D rigid-body-ish simulation with AABB blocks and gravity. Scope - Fixed tick dt. - Bodies: axis-aligned rectangles only. - Gravity, velocity integration. - Collisions with static floor/walls and between blocks. - Deterministic contact resolution ordering (stable sort key). Acceptance criteria - Same seed + same inputs => identical per-tick fingerprints across runs. - A small suite of tests pin stability (stacking does not drift across runs; collision ordering stable).
Activity
refactor!: remove warp-ffi crate and close C ABI path