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Goalpost v0.9.0-GP2: Mesh BVH and Triangle Query Acceleration #176

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@flyingrobots

Goal

Connect mesh buffers to deterministic acceleration structures for ray and closest-point work.

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Done When

  • Mesh BVH construction and traversal operate over validated mesh/topology inputs.
  • Triangle-level hit and closest-point adapters produce stable ordering and raw outputs.

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    area:geometryShape, query, collision, and spatial geometry workenhancementNew feature or requesttype:goalpostParent issue for a roadmap goalpost.

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