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Coming back to this from the previous attempt: #50139

  • Even if its slower sometimes, its also way faster on more complex scenes
  • The adreno bugs seem limited to older devices.

Conservatively, only enable batching for Mali and newer Adreno

On non vulkan backend we immediately submit.

->GetCommandQueue()
->Submit({std::move(command_buffer_)})
.ok()) {
return false;
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In al these removed calls, there's a bailout before cleanup work is done (e.g. pass_ is held on to). Should the new EnqueueCommandBuffer() return something other than void (in the fall-through Submit case)?

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I updated the enqueue to return bool, which can indicate success still for the backends that don't do the batch submit. In this case, its safe to eagerly null out the pass. and the cmd buffer doesn't need to be nulled out since its already nulled from the std::move.

@jonahwilliams jonahwilliams added the autosubmit Merge PR when tree becomes green via auto submit App label Oct 19, 2024
@auto-submit auto-submit bot merged commit c763c91 into flutter:main Oct 19, 2024
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Oct 19, 2024
auto-submit bot pushed a commit to flutter/flutter that referenced this pull request Oct 19, 2024
…157229)

flutter/engine@dd37446...c763c91

2024-10-19 jonahwilliams@google.com [Impeller] batch submit vulkan command buffers on newer hardware. (flutter/engine#55956)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/flutter-engine-flutter-autoroll
Please CC jonahwilliams@google.com,zra@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
nick9822 pushed a commit to nick9822/flutter that referenced this pull request Dec 18, 2024
…utter/engine#55956)

Coming back to this from the previous attempt: flutter/engine#50139 

* Even if its slower sometimes, its also way faster on more complex scenes
* The adreno bugs seem limited to older devices.

Conservatively, only enable batching for Mali and newer Adreno

On non vulkan backend we immediately submit.
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