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[CP][Impeller] fix incorrect padding/translation in drawVertices with texture coordinates. (#53746) #54399
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Fixes flutter/flutter#151355
The coverage pad introduced by renderToSnapshot is being picked up by drawVertices with texture coordinates. The pad is showing up in the final results, which can appear to be a gap between elements.
Additionally: if the coverage computed from the texture coordinates does not include the origin, then make sure the coverage used for the snapshot is translated onscreen.