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[Impeller] Encode directly to command buffer for Vulkan. #49780
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9a84921
merge desc set changes.
jonahwilliams 6285909
[Impeller] encode commands to Vulkan command buffer.
jonahwilliams 6341c9e
Merge branch 'main' of github.com:flutter/engine into direct_encoding…
jonahwilliams 58b35b9
Set layout on producer side, codegen descriptor type.
jonahwilliams c554219
fix gpu tracer maybe
jonahwilliams 3bb9e52
fix gpu tracer maybe
jonahwilliams 2b2a748
Merge branch 'direct_encoding_vulkan' of github.com:jonahwilliams/eng…
jonahwilliams 2a67711
capture drawing commands in debug mode.
jonahwilliams 9964586
use more recording pass.
jonahwilliams e7ff38a
move recording render pass to contents.
jonahwilliams e0a962e
Update context_vk.cc
jonahwilliams dbaf4e4
fix last test.
jonahwilliams de10720
remove extra trace events.
jonahwilliams b220e91
strong ptr.
jonahwilliams 3413743
++
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Original file line number | Diff line number | Diff line change |
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// Copyright 2013 The Flutter Authors. All rights reserved. | ||
// Use of this source code is governed by a BSD-style license that can be | ||
// found in the LICENSE file. | ||
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#include "impeller/entity/contents/test/recording_render_pass.h" | ||
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#include <utility> | ||
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namespace impeller { | ||
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RecordingRenderPass::RecordingRenderPass( | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is a test only class that lets us inspect individual commands. |
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std::shared_ptr<RenderPass> delegate, | ||
const std::shared_ptr<Context>& context, | ||
const RenderTarget& render_target) | ||
: RenderPass(context, render_target), delegate_(std::move(delegate)) {} | ||
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// |RenderPass| | ||
void RecordingRenderPass::SetPipeline( | ||
const std::shared_ptr<Pipeline<PipelineDescriptor>>& pipeline) { | ||
pending_.pipeline = pipeline; | ||
delegate_->SetPipeline(pipeline); | ||
} | ||
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void RecordingRenderPass::SetCommandLabel(std::string_view label) { | ||
#ifdef IMPELLER_DEBUG | ||
pending_.label = std::string(label); | ||
#endif // IMPELLER_DEBUG | ||
delegate_->SetCommandLabel(label); | ||
} | ||
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// |RenderPass| | ||
void RecordingRenderPass::SetStencilReference(uint32_t value) { | ||
pending_.stencil_reference = value; | ||
delegate_->SetStencilReference(value); | ||
} | ||
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// |RenderPass| | ||
void RecordingRenderPass::SetBaseVertex(uint64_t value) { | ||
pending_.base_vertex = value; | ||
delegate_->SetBaseVertex(value); | ||
} | ||
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// |RenderPass| | ||
void RecordingRenderPass::SetViewport(Viewport viewport) { | ||
pending_.viewport = viewport; | ||
delegate_->SetViewport(viewport); | ||
} | ||
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// |RenderPass| | ||
void RecordingRenderPass::SetScissor(IRect scissor) { | ||
pending_.scissor = scissor; | ||
delegate_->SetScissor(scissor); | ||
} | ||
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// |RenderPass| | ||
void RecordingRenderPass::SetInstanceCount(size_t count) { | ||
pending_.instance_count = count; | ||
delegate_->SetInstanceCount(count); | ||
} | ||
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// |RenderPass| | ||
bool RecordingRenderPass::SetVertexBuffer(VertexBuffer buffer) { | ||
pending_.vertex_buffer = buffer; | ||
return delegate_->SetVertexBuffer(buffer); | ||
} | ||
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// |RenderPass| | ||
fml::Status RecordingRenderPass::Draw() { | ||
commands_.emplace_back(std::move(pending_)); | ||
pending_ = {}; | ||
return delegate_->Draw(); | ||
} | ||
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// |RenderPass| | ||
void RecordingRenderPass::OnSetLabel(std::string label) { | ||
return; | ||
} | ||
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// |RenderPass| | ||
bool RecordingRenderPass::OnEncodeCommands(const Context& context) const { | ||
return true; | ||
} | ||
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// |RenderPass| | ||
bool RecordingRenderPass::BindResource(ShaderStage stage, | ||
DescriptorType type, | ||
const ShaderUniformSlot& slot, | ||
const ShaderMetadata& metadata, | ||
BufferView view) { | ||
pending_.BindResource(stage, type, slot, metadata, view); | ||
return delegate_->BindResource(stage, type, slot, metadata, view); | ||
} | ||
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// |RenderPass| | ||
bool RecordingRenderPass::BindResource( | ||
ShaderStage stage, | ||
DescriptorType type, | ||
const ShaderUniformSlot& slot, | ||
const std::shared_ptr<const ShaderMetadata>& metadata, | ||
BufferView view) { | ||
pending_.BindResource(stage, type, slot, metadata, view); | ||
return delegate_->BindResource(stage, type, slot, metadata, view); | ||
} | ||
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// |RenderPass| | ||
bool RecordingRenderPass::BindResource(ShaderStage stage, | ||
DescriptorType type, | ||
const SampledImageSlot& slot, | ||
const ShaderMetadata& metadata, | ||
std::shared_ptr<const Texture> texture, | ||
std::shared_ptr<const Sampler> sampler) { | ||
pending_.BindResource(stage, type, slot, metadata, texture, sampler); | ||
return delegate_->BindResource(stage, type, slot, metadata, texture, sampler); | ||
} | ||
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} // namespace impeller |
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Add the descriptor type so that bind calls don't need to look up the layout information to determine if a BufferView is a uniform buffer or storage buffer.