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Multiview pipeline Pt. 1: Skip illegal render calls #49266

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13 changes: 5 additions & 8 deletions shell/common/animator.cc
Original file line number Diff line number Diff line change
Expand Up @@ -143,15 +143,12 @@ void Animator::BeginFrame(

void Animator::Render(std::unique_ptr<flutter::LayerTree> layer_tree,
float device_pixel_ratio) {
has_rendered_ = true;

if (!frame_timings_recorder_) {
// Framework can directly call render with a built scene.
frame_timings_recorder_ = std::make_unique<FrameTimingsRecorder>();
const fml::TimePoint placeholder_time = fml::TimePoint::Now();
frame_timings_recorder_->RecordVsync(placeholder_time, placeholder_time);
frame_timings_recorder_->RecordBuildStart(placeholder_time);
// Animator::Render should be called after BeginFrame, which is indicated by
// frame_timings_recorder_ being non-null. Otherwise, this call is ignored.
if (frame_timings_recorder_ == nullptr) {
return;
}
has_rendered_ = true;

TRACE_EVENT_WITH_FRAME_NUMBER(frame_timings_recorder_, "flutter",
"Animator::Render", /*flow_id_count=*/0,
Expand Down
30 changes: 20 additions & 10 deletions shell/common/animator_unittests.cc
Original file line number Diff line number Diff line change
Expand Up @@ -158,20 +158,30 @@ TEST_F(ShellTest, AnimatorDoesNotNotifyIdleBeforeRender) {
latch.Wait();
ASSERT_FALSE(delegate.notify_idle_called_);

fml::AutoResetWaitableEvent render_latch;
// Validate it has not notified idle and try to render.
task_runners.GetUITaskRunner()->PostDelayedTask(
[&] {
ASSERT_FALSE(delegate.notify_idle_called_);
auto layer_tree = std::make_unique<LayerTree>(LayerTree::Config(),
SkISize::Make(600, 800));
animator->Render(std::move(layer_tree), 1.0);
EXPECT_CALL(delegate, OnAnimatorBeginFrame).WillOnce([&] {
auto layer_tree = std::make_unique<LayerTree>(
LayerTree::Config(), SkISize::Make(600, 800));
animator->Render(std::move(layer_tree), 1.0);
render_latch.Signal();
});
// Request a frame that builds a layer tree and renders a frame.
// When the frame is rendered, render_latch will be signaled.
animator->RequestFrame(true);
task_runners.GetPlatformTaskRunner()->PostTask(flush_vsync_task);
},
// See kNotifyIdleTaskWaitTime in animator.cc.
fml::TimeDelta::FromMilliseconds(60));
latch.Wait();
render_latch.Wait();

// Still hasn't notified idle because there has been no frame request.
// A frame has been rendered, and the next frame request will notify idle.
// But at the moment there isn't another frame request, therefore it still
// hasn't notified idle.
task_runners.GetUITaskRunner()->PostTask([&] {
ASSERT_FALSE(delegate.notify_idle_called_);
// False to avoid getting cals to BeginFrame that will request more frames
Expand Down Expand Up @@ -239,16 +249,16 @@ TEST_F(ShellTest, AnimatorDoesNotNotifyDelegateIfPipelineIsNotEmpty) {

for (int i = 0; i < 2; i++) {
task_runners.GetUITaskRunner()->PostTask([&] {
EXPECT_CALL(delegate, OnAnimatorBeginFrame).WillOnce([&] {
auto layer_tree = std::make_unique<LayerTree>(LayerTree::Config(),
SkISize::Make(600, 800));
animator->Render(std::move(layer_tree), 1.0);
begin_frame_latch.Signal();
});
animator->RequestFrame();
task_runners.GetPlatformTaskRunner()->PostTask(flush_vsync_task);
});
begin_frame_latch.Wait();

PostTaskSync(task_runners.GetUITaskRunner(), [&] {
auto layer_tree = std::make_unique<LayerTree>(LayerTree::Config(),
SkISize::Make(600, 800));
animator->Render(std::move(layer_tree), 1.0);
});
}

PostTaskSync(task_runners.GetUITaskRunner(), [&] { animator.reset(); });
Expand Down