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[macOS,Windows] Use static casts where possible #40334

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Mar 16, 2023

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Fixes a few instances where we were using reinterpret_cast and reinterpret_pointer_cast but could have been using static_cast since the types being cast between are related types in the same hierarchy.

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Fixes a few instances where we were using reinterpret_cast and
reinterpret_pointer_cast but could have been using static_cast since the
types being cast between are related types in the same hierarchy.
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@dkwingsmt dkwingsmt left a comment

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It works as long as the compiler agrees, right?

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cbracken commented Mar 16, 2023

Yeah the various casts are compile-time features (except dynamic_cast which requires RTTI enabled). The real question is whether Windows is happy with this; the patch was written on a Mac, so I haven't tested on my Windows machine, but CI will tell us.

@cbracken cbracken added the autosubmit Merge PR when tree becomes green via auto submit App label Mar 16, 2023
@auto-submit auto-submit bot merged commit c4eb291 into flutter:main Mar 16, 2023
@cbracken cbracken deleted the fix-unnecessary-reinterpret branch March 16, 2023 01:25
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Mar 16, 2023
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