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Use OpenGL ES 2.1 mode forcely #46

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@bwikbs bwikbs commented Mar 8, 2021

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bwikbs added 2 commits March 9, 2021 08:03
Signed-off-by: MuHong Byun <mh.byun@samsung.com>
Signed-off-by: MuHong Byun <mh.byun@samsung.com>
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LGTM

@bbrto21 bbrto21 merged commit 624e863 into flutter-tizen:flutter-1.22.6-tizen-dev Mar 9, 2021
bbrto21 pushed a commit to bbrto21/engine that referenced this pull request Mar 18, 2021
* Use OpenGL ES 2.1 mode forcely

Signed-off-by: MuHong Byun <mh.byun@samsung.com>

* Use EvasGLSync for better performance

Signed-off-by: MuHong Byun <mh.byun@samsung.com>
bwikbs added a commit that referenced this pull request Mar 22, 2021
* Remove unmanaged API

- Known issue
 * Not working at TW3
 * Uninitialized buffers are visible at early stage of app running

* Call ClearColor once to remove noise (#44)

Signed-off-by: Boram Bae <boram21.bae@samsung.com>

* Update evasgl sync logic (#45)

Signed-off-by: MuHong Byun <mh.byun@samsung.com>

* Use OpenGL ES 2.1 mode forcely (#46)

* Use OpenGL ES 2.1 mode forcely

Signed-off-by: MuHong Byun <mh.byun@samsung.com>

* Use EvasGLSync for better performance

Signed-off-by: MuHong Byun <mh.byun@samsung.com>

* Choose OpenGL ES version between 3.x and 2.x (#47)

* Add more GL function macros for 3.x
* Retry to create evas_gl_context using 2.x
  when failed to create a context for version 3.x

Signed-off-by: Boram Bae <boram21.bae@samsung.com>

* Enable Evas GL direct mode

* Introduce TizenRenderEventLoop using pixel dirty
* Add Evas GL config options related to direct mode
* Add a workaround to avoid flickering that occurs in Evas GL direct mode

Signed-off-by: Boram Bae <boram21.bae@samsung.com>

Co-authored-by: MuHong Byun <mh.byun@samsung.com>
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2 participants