- Put all files into their corresponding directories by keeping this directory's structure.
- Use
64-bit IDA
and standardELF64 for x86-64 (Unknown) [elf64.dll]
when loading.elf
/.prx
file. - Apply any kernel options that you use usually.
- If you see warning
Unsupported or unknown image type
, then pressYes
, thus ignoring it. - Wait till plugin complete its own work. I use many heuristics to locate a lot of useful information within .elf file, so please be patient.
- Ignore all possible warnings that may happen during processing. Some of structures are getting updates from one version of SDK to another, that may cause warnings as well until they will be fully supported.
- If you want to add new symbols or edit existing ones, then update file
cfg/ps5_symbols.txt
andtil/prospero.til
optionally.
- If you use some cracked version of IDA and see annoying
__usercall
calling conventions that breaks code analysis when decompiling x64 functions, then it can be fixed by appendingidapro
toDISABLE_USERCALL
list atcfg/hexrays.cfg
. Another solution is modifying artificially brokenhexx64.dll
plugin by changingidapro
string written there tohexx64
, e.g.:69 64 61 70 72 6F 00 00 72 73 70 00 72 62 70 00
->68 65 78 78 36 34 00 00 72 73 70 00 72 62 70 00
- Need to update some structures, e.g. sceProcessParam, to reflect more fields that it may take.
- Need to parse exception handler sections properly because their format was changed since PS4. Could be useful to tweak function boundaries even more.
P.S. PRs with bug fixes and improvements are welcome.