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Consider using same control for pickup + use weapon and have dedicated drop key #981

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@MaxCWhitehead

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Right now we have a "Shoot" control that uses weapon, and a "Grab / Drop" which picks up or drops a weapon.

Some feedback from playtest:

It's not clear to me why "Shoot" and "Grab" are different controls. My intuition is to always use shoot to pick up melee weapons / crates and it's very distracting to force myself to remember that this is not how it works. I suggest making "Shoot" and "Grab" the same button and putting "Drop" on a separate one.

Additionally:

Shoot" is called "Shoot" even though it also triggers melee weapons. How about "Attack"? or "Use weapon"?

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  1. erlend-sh commented on Apr 16, 2024

    @erlend-sh
    Member

    Unlikely to change, at least by default. That’s because:

    • We don’t want to alienate Duck Game players with a new control scheme.
    • DG used this slightly unintuitive scheme for good reason, because it causes a bit of extra chaos, which plays into the emergent qualities of the game.

    In my experience, after a few hours of gameplay it feels natural.

    Shoot" is called "Shoot" even though it also triggers melee weapons. How about "Attack"? or "Use weapon"?

    that we can change! ‘Use item’ should cover everything.

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