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Other Firebase Components in use: Auth, FireStore, Analytics
Additional SDKs you are using: Facebook, AdMob, OneSignal
Platform you are using the Unity editor on: Windows
Platform you are targeting: iOS, Android
Scripting Runtime: IL2CPP
I try to build app that could switch firebase project when restart the app. So I don't want to include googleservice file into the build and want to create firebaseapp at runtime. However it seem Crashlytics trying to access those files in build process and cause build to fail. Is it anyway possible to do it?