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[FR][Database] Support connection to local Firebase emulator (Android/iOS/desktop) #868

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@nhutthanh340

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@nhutthanh340

[REQUIRED] Please fill in the following fields:

  • Unity editor version: 2020.1.9 personal
  • Firebase Unity SDK version: 6.15.2
  • Source you installed the SDK: 6.15.2 (.unitypackage or Unity Package Manager)
  • Problematic Firebase Component: firebase databse realtime (Auth, Database, etc.)
  • Other Firebase Components in use: firestore, functions(Auth, Database, etc.)
  • Additional SDKs you are using: none (Facebook, AdMob, etc.)
  • Platform you are using the Unity editor on: windows (Mac, Windows, or Linux)
  • Platform you are targeting: iOS, Android, desktop (iOS, Android, and/or desktop)
  • Scripting Runtime: Mono (Mono, and/or IL2CPP)

[REQUIRED] Please describe the issue here:

(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)

Steps to reproduce:

Hi, I'm currently having a problem with the value change listening event in Unity. I use Firebase emulator locally. I just get the snapshot with null value. Can you help me solve this problem. Thanks.

99405483-65963580-291f-11eb-8a93-3442adb486d8
99405328-38e21e00-291f-11eb-9690-3ec9bd84eeeb

This code is working when I use firebase database realtime on cloud.

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