Open
Description
[REQUIRED] Please fill in the following fields:
- Unity editor version: 2020.1.9 personal
- Firebase Unity SDK version: 6.15.2
- Source you installed the SDK: 6.15.2 (.unitypackage or Unity Package Manager)
- Problematic Firebase Component: firebase databse realtime (Auth, Database, etc.)
- Other Firebase Components in use: firestore, functions(Auth, Database, etc.)
- Additional SDKs you are using: none (Facebook, AdMob, etc.)
- Platform you are using the Unity editor on: windows (Mac, Windows, or Linux)
- Platform you are targeting: iOS, Android, desktop (iOS, Android, and/or desktop)
- Scripting Runtime: Mono (Mono, and/or IL2CPP)
[REQUIRED] Please describe the issue here:
(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)
Steps to reproduce:
Hi, I'm currently having a problem with the value change listening event in Unity. I use Firebase emulator locally. I just get the snapshot with null value. Can you help me solve this problem. Thanks.
This code is working when I use firebase database realtime on cloud.