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GetFileAsync with special characters not working #816

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@pabloleban

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@pabloleban

[REQUIRED] Please fill in the following fields:

  • Unity editor version: 2020.1.8f1
  • Firebase Unity SDK version: 6.16
  • Source you installed the SDK: Unity Package Manager
  • Problematic Firebase Component: Storage
  • Other Firebase Components in use: Auth
  • Additional SDKs you are using: Discord SDK, Steamworks API
  • Platform you are using the Unity editor on: Windows
  • Platform you are targeting: iOS, Android, and desktop
  • Scripting Runtime: IL2CPP

[REQUIRED] Please describe the issue here:

(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)

Steps to reproduce:

Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? Yes.
What's the issue repro rate? 100%

What happened? How can we make the problem occur?
When doing GetFileAsync() to a path that contains Cylliric characters, the file is never downloaded and the tasks gives a success result with no exceptions.

storageRef.GetFileAsync("file://C:/Users/Admin/AppData/LocalLow/My Folder/Normal name/mydownloadedfile.asd"); // - Works fine
storageRef.GetFileAsync("file://C:/Users/Admin/AppData/LocalLow/My Folder/Александр/mydownloadedfile.asd"); // - Doesn't download the file

If you have a downloadable sample project that reproduces the bug you're reporting, you will
likely receive a faster response on your issue.

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