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Description
[REQUIRED] Please fill in the following fields:
- Unity editor version: 2020.1.8f1
- Firebase Unity SDK version: 6.16
- Source you installed the SDK: Unity Package Manager
- Problematic Firebase Component: Storage
- Other Firebase Components in use: Auth
- Additional SDKs you are using: Discord SDK, Steamworks API
- Platform you are using the Unity editor on: Windows
- Platform you are targeting: iOS, Android, and desktop
- Scripting Runtime: IL2CPP
[REQUIRED] Please describe the issue here:
(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)
Steps to reproduce:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? Yes.
What's the issue repro rate? 100%
What happened? How can we make the problem occur?
When doing GetFileAsync() to a path that contains Cylliric characters, the file is never downloaded and the tasks gives a success result with no exceptions.
storageRef.GetFileAsync("file://C:/Users/Admin/AppData/LocalLow/My Folder/Normal name/mydownloadedfile.asd"); // - Works fine
storageRef.GetFileAsync("file://C:/Users/Admin/AppData/LocalLow/My Folder/Александр/mydownloadedfile.asd"); // - Doesn't download the file
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