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[Bug] Can't get build for iOS and android build doesn't work #1259

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@IgorGalimski

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@IgorGalimski

[REQUIRED] Please fill in the following fields:

  • Unity editor version: 2020.3.20f1
  • Firebase Unity SDK version: 8.9.0
  • Source you installed the SDK: unitypackage (.unitypackage or Unity Package Manager)
  • Problematic Firebase Component: Analytics, Crashlytics, Config, Installation (Auth, Database, etc.)
  • Other Firebase Components in use: _____ (Auth, Database, etc.)
  • Additional SDKs you are using: Admob, Appsflyer (Facebook, AdMob, etc.)
  • Platform you are using the Unity editor on: Mac (Mac, Windows, or Linux)
  • Platform you are targeting: iOS, Android (iOS, Android, and/or desktop)
  • Scripting Runtime: IL2CPP (Mono, and/or IL2CPP)

[REQUIRED] Please describe the issue here:

We are updating from 8.8.0 to 8.9.0
We use packages Analytics, Config, Crashlitics, Installation
After I import all these packages into new project - I saw this compile error
Screenshot 2022-04-21 at 13 04 36

I tried to ignore it and try to build for iOS. But I couldn't do it, because of this errors

Screenshot 2022-04-21 at 13 12 48

Screenshot 2022-04-21 at 13 12 58

After this I tried to build for Android, and I could do it. But when I stated an app - it says error connecting to the server. But Wifi is working and also the previous version(8.8.0) works fine
Screenshot_20220701-123649_Block Puzzle Blast

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    api: coreclosed-by-botedm4uIssue related to External Dependency Manager for Unityneeds-infoNeed information for the developerstaleDon't have recent activitytype: question

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