Open
Description
[REQUIRED] Please fill in the following fields:
- Unity editor version: 2021.3.28
- Firebase Unity SDK version: 11.3
- Source you installed the SDK: Unity Package Manager
- Problematic Firebase Component: Firebase.Functions
- Other Firebase Components in use: Firebase.App, Firebase.Analytics, Firebase.Firestore
- Additional SDKs you are using: Oculus SDK
- Platform you are using the Unity editor on: Windows
- Platform you are targeting: Android
- Scripting Runtime: IL2CPP
- Pre-built SDK from the https://firebase.google.com/download/unity
[REQUIRED] Please describe the issue here:
Unity Editor crashes intermittently due to Firebase Unity SDK
Steps to reproduce:
Use firebase sdk code. In this use Firebase Functions and stop and start Unity regularly and trigger a firebase function on load. Unity Crashing due to Firebase has always been a semi regular frustration with using Unity SDK. Typically I turn off all Unity Firebase SDK code to prevent Unity from crashing while developing other aspects of our game
Relevant Code:
Stacktrack from Editor.log
========== OUTPUTTING STACK TRACE ==================
0x00007FF8096C1186 (FirebaseCppApp-11_3_0) uWS::HttpSocket<0>::upgrade
0x00007FF8096AAA7B (FirebaseCppApp-11_3_0) uWS::HttpSocket<0>::upgrade
0x00007FF8096AC183 (FirebaseCppApp-11_3_0) uWS::HttpSocket<0>::upgrade
0x00007FF80969C2E8 (FirebaseCppApp-11_3_0) uWS::HttpSocket<0>::upgrade
0x00007FF80965F054 (FirebaseCppApp-11_3_0) uWS::HttpSocket<0>::upgrade
0x00007FF809660521 (FirebaseCppApp-11_3_0) uWS::HttpSocket<0>::upgrade
0x00007FF80910B93B (FirebaseCppApp-11_3_0) uWS::WebSocket<0>::send
0x00007FF80910ACFC (FirebaseCppApp-11_3_0) uWS::WebSocket<0>::send
0x00007FF80901D6AD (FirebaseCppApp-11_3_0) uS::Socket::freeMessage
0x00007FF80910AEA0 (FirebaseCppApp-11_3_0) uWS::WebSocket<0>::send
0x00007FF80910AE19 (FirebaseCppApp-11_3_0) uWS::WebSocket<0>::send
0x00007FF808FF6620 (FirebaseCppApp-11_3_0) SWIGRegisterStringCallback_FirestoreCpp
0x0000025C48C428DB (Mono JIT Code) (wrapper managed-to-native) Firebase.Functions.FunctionsInternalPINVOKE:FirebaseFunctionsInternal_ReleaseReferenceInternal (System.Runtime.InteropServices.HandleRef)
0x0000025C48C427B3 (Mono JIT Code) Firebase.Functions.FirebaseFunctionsInternal:ReleaseReferenceInternal (Firebase.Functions.FirebaseFunctionsInternal)
0x0000025C48C4261B (Mono JIT Code) Firebase.Functions.FirebaseFunctionsInternal:Dispose (bool)
0x0000025C48C4255A (Mono JIT Code) Firebase.Functions.FirebaseFunctionsInternal:Dispose ()
0x0000025C48C42383 (Mono JIT Code) Firebase.Functions.FirebaseFunctions:Dispose ()
0x0000025C48C421CB (Mono JIT Code) Firebase.Functions.FirebaseFunctions:Finalize ()
0x0000025B8D36E58C (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_virtual_void__this__ (object,intptr,intptr,intptr)
0x00007FF824950855 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\gc.c:383] mono_gc_run_finalize
0x00007FF82495190E (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\gc.c:944] finalize_domain_objects
0x00007FF824951E83 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\gc.c:1036] finalizer_thread
0x00007FF8248ECF7B (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\threads.c:1268] start_wrapper_internal
0x00007FF8248ED156 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\threads.c:1344] start_wrapper
0x00007FF8BD4626AD (KERNEL32) BaseThreadInitThunk
0x00007FF8BF2AAA68 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========