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427 changes: 427 additions & 0 deletions src/Files.App/ResourceDictionaries/LayoutPagesStyles.xaml

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63 changes: 63 additions & 0 deletions src/Files.App/UserControls/Shimmer/Shimmer.Properties.cs
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// Copyright (c) 2023 Files Community
// Licensed under the MIT License. See the LICENSE.

using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;

namespace Files.App.UserControls
{
public partial class Shimmer : Control
{
/// <summary>
/// Identifies the <see cref="Duration"/> dependency property.
/// </summary>
public static readonly DependencyProperty DurationProperty =
DependencyProperty.Register(
nameof(Duration),
typeof(object),
typeof(Shimmer),
new PropertyMetadata(defaultValue: TimeSpan.FromMilliseconds(1600), PropertyChanged));

/// <summary>
/// Identifies the <see cref="IsActive"/> dependency property.
/// </summary>
public static readonly DependencyProperty IsActiveProperty =
DependencyProperty.Register(
nameof(IsActive),
typeof(bool),
typeof(Shimmer),
new PropertyMetadata(defaultValue: true, PropertyChanged));

/// <summary>
/// Gets or sets the animation duration
/// </summary>
public TimeSpan Duration
{
get => (TimeSpan)GetValue(DurationProperty);
set => SetValue(DurationProperty, value);
}

/// <summary>
/// Gets or sets if the animation is playing
/// </summary>
public bool IsActive
{
get => (bool)GetValue(IsActiveProperty);
set => SetValue(IsActiveProperty, value);
}

private static void PropertyChanged(DependencyObject s, DependencyPropertyChangedEventArgs e)
{
var self = (Shimmer)s;
if (self.IsActive)
{
self.StopAnimation();
self.TryStartAnimation();
}
else
{
self.StopAnimation();
}
}
}
}
217 changes: 217 additions & 0 deletions src/Files.App/UserControls/Shimmer/Shimmer.cs
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// Copyright (c) 2023 Files Community
// Licensed under the MIT License. See the LICENSE.

using CommunityToolkit.WinUI.UI;
using CommunityToolkit.WinUI;
using CommunityToolkit.WinUI.UI.Animations;
using CommunityToolkit.WinUI.UI.Animations.Expressions;
using Microsoft.UI.Composition;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Hosting;
using Microsoft.UI.Xaml.Shapes;
using System.Numerics;
using Windows.UI;

namespace Files.App.UserControls
{
/// <summary>
/// A generic shimmer control that can be used to construct a beautiful loading effect.
/// </summary>
[TemplatePart(Name = PART_Shape, Type = typeof(Rectangle))]
public partial class Shimmer : Control
{
private const float InitialStartPointX = -7.92f;
private const string PART_Shape = "Shape";

private Vector2Node? _sizeAnimation;
private Vector2KeyFrameAnimation? _gradientStartPointAnimation;
private Vector2KeyFrameAnimation? _gradientEndPointAnimation;
private CompositionColorGradientStop? _gradientStop1;
private CompositionColorGradientStop? _gradientStop2;
private CompositionColorGradientStop? _gradientStop3;
private CompositionColorGradientStop? _gradientStop4;
private CompositionRoundedRectangleGeometry? _rectangleGeometry;
private ShapeVisual? _shapeVisual;
private CompositionLinearGradientBrush? _shimmerMaskGradient;
private Border? _shape;

private bool _initialized;
private bool _animationStarted;

public Shimmer()
{
DefaultStyleKey = typeof(Shimmer);
Loaded += OnLoaded;
Unloaded += OnUnloaded;
}

protected override void OnApplyTemplate()
{
base.OnApplyTemplate();

_shape = GetTemplateChild(PART_Shape) as Border;
if (_initialized is false && TryInitializationResource() && IsActive)
{
TryStartAnimation();
}
}

private void OnLoaded(object sender, RoutedEventArgs e)
{
if (_initialized is false && TryInitializationResource() && IsActive)
{
TryStartAnimation();
}

ActualThemeChanged += OnActualThemeChanged;
}

private void OnUnloaded(object sender, RoutedEventArgs e)
{
ActualThemeChanged -= OnActualThemeChanged;
StopAnimation();

if (_initialized && _shape != null)
{
ElementCompositionPreview.SetElementChildVisual(_shape, null);

_rectangleGeometry!.Dispose();
_shapeVisual!.Dispose();
_shimmerMaskGradient!.Dispose();
_gradientStop1!.Dispose();
_gradientStop2!.Dispose();
_gradientStop3!.Dispose();
_gradientStop4!.Dispose();

_initialized = false;
}
}

private void OnActualThemeChanged(FrameworkElement sender, object args)
{
if (_initialized is false)
{
return;
}

SetGradientStopColorsByTheme();
}

private bool TryInitializationResource()
{
if (_initialized)
{
return true;
}

if (_shape is null || IsLoaded is false)
{
return false;
}

var compositor = _shape.GetVisual().Compositor;

_rectangleGeometry = compositor.CreateRoundedRectangleGeometry();
_shapeVisual = compositor.CreateShapeVisual();
_shimmerMaskGradient = compositor.CreateLinearGradientBrush();
_gradientStop1 = compositor.CreateColorGradientStop();
_gradientStop2 = compositor.CreateColorGradientStop();
_gradientStop3 = compositor.CreateColorGradientStop();
_gradientStop4 = compositor.CreateColorGradientStop();
SetGradientAndStops();
SetGradientStopColorsByTheme();
_rectangleGeometry.CornerRadius = new Vector2((float)CornerRadius.TopLeft);
var spriteShape = compositor.CreateSpriteShape(_rectangleGeometry);
spriteShape.FillBrush = _shimmerMaskGradient;
_shapeVisual.Shapes.Add(spriteShape);
ElementCompositionPreview.SetElementChildVisual(_shape, _shapeVisual);

_initialized = true;
return true;
}

private void SetGradientAndStops()
{
_shimmerMaskGradient!.StartPoint = new Vector2(InitialStartPointX, 0.0f);
_shimmerMaskGradient.EndPoint = new Vector2(0.0f, 1.0f); //Vector2.One

_gradientStop1!.Offset = 0.273f;
_gradientStop2!.Offset = 0.436f;
_gradientStop3!.Offset = 0.482f;
_gradientStop4!.Offset = 0.643f;

_shimmerMaskGradient.ColorStops.Add(_gradientStop1);
_shimmerMaskGradient.ColorStops.Add(_gradientStop2);
_shimmerMaskGradient.ColorStops.Add(_gradientStop3);
_shimmerMaskGradient.ColorStops.Add(_gradientStop4);
}

private void SetGradientStopColorsByTheme()
{
switch (ActualTheme)
{
case ElementTheme.Default:
case ElementTheme.Dark:
_gradientStop1!.Color = Color.FromArgb((byte)(255 * 6.05 / 100), 255, 255, 255);
_gradientStop2!.Color = Color.FromArgb((byte)(255 * 3.26 / 100), 255, 255, 255);
_gradientStop3!.Color = Color.FromArgb((byte)(255 * 3.26 / 100), 255, 255, 255);
_gradientStop4!.Color = Color.FromArgb((byte)(255 * 6.05 / 100), 255, 255, 255);
break;
case ElementTheme.Light:
_gradientStop1!.Color = Color.FromArgb((byte)(255 * 5.37 / 100), 0, 0, 0);
_gradientStop2!.Color = Color.FromArgb((byte)(255 * 2.89 / 100), 0, 0, 0);
_gradientStop3!.Color = Color.FromArgb((byte)(255 * 2.89 / 100), 0, 0, 0);
_gradientStop4!.Color = Color.FromArgb((byte)(255 * 5.37 / 100), 0, 0, 0);
break;
}
}

private void TryStartAnimation()
{
if (_animationStarted || _initialized is false || _shape is null || _shapeVisual is null || _rectangleGeometry is null)
{
return;
}

var rootVisual = _shape.GetVisual();
_sizeAnimation = rootVisual.GetReference().Size;
_shapeVisual.StartAnimation(nameof(ShapeVisual.Size), _sizeAnimation);
_rectangleGeometry.StartAnimation(nameof(CompositionRoundedRectangleGeometry.Size), _sizeAnimation);

_gradientStartPointAnimation = rootVisual.Compositor.CreateVector2KeyFrameAnimation();
_gradientStartPointAnimation.Duration = Duration;
_gradientStartPointAnimation.IterationBehavior = AnimationIterationBehavior.Forever;
_gradientStartPointAnimation.InsertKeyFrame(0.0f, new Vector2(InitialStartPointX, 0.0f));
_gradientStartPointAnimation.InsertKeyFrame(1.0f, Vector2.Zero);
_shimmerMaskGradient!.StartAnimation(nameof(CompositionLinearGradientBrush.StartPoint), _gradientStartPointAnimation);

_gradientEndPointAnimation = rootVisual.Compositor.CreateVector2KeyFrameAnimation();
_gradientEndPointAnimation.Duration = Duration;
_gradientEndPointAnimation.IterationBehavior = AnimationIterationBehavior.Forever;
_gradientEndPointAnimation.InsertKeyFrame(0.0f, new Vector2(1.0f, 0.0f)); //Vector2.One
_gradientEndPointAnimation.InsertKeyFrame(1.0f, new Vector2(-InitialStartPointX, 1.0f));
_shimmerMaskGradient.StartAnimation(nameof(CompositionLinearGradientBrush.EndPoint), _gradientEndPointAnimation);

_animationStarted = true;
}

private void StopAnimation()
{
if (_animationStarted is false)
{
return;
}

_shapeVisual!.StopAnimation(nameof(ShapeVisual.Size));
_rectangleGeometry!.StopAnimation(nameof(CompositionRoundedRectangleGeometry.Size));
_shimmerMaskGradient!.StopAnimation(nameof(CompositionLinearGradientBrush.StartPoint));
_shimmerMaskGradient.StopAnimation(nameof(CompositionLinearGradientBrush.EndPoint));

_sizeAnimation!.Dispose();
_gradientStartPointAnimation!.Dispose();
_gradientEndPointAnimation!.Dispose();
_animationStarted = false;
}
}
}
38 changes: 38 additions & 0 deletions src/Files.App/UserControls/Shimmer/Shimmer.xaml
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<!-- Copyright (c) 2023 Files Community. Licensed under the MIT License. See the LICENSE. -->
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:uc="using:Files.App.UserControls">

<ResourceDictionary.ThemeDictionaries>
<ResourceDictionary x:Key="Dark">
<StaticResource x:Key="ShimmerBackground" ResourceKey="ControlAltFillColorTertiaryBrush" />
</ResourceDictionary>
<ResourceDictionary x:Key="Light">
<StaticResource x:Key="ShimmerBackground" ResourceKey="ControlAltFillColorTertiaryBrush" />
</ResourceDictionary>
<ResourceDictionary x:Key="HighContrast">
<StaticResource x:Key="ShimmerBackground" ResourceKey="SystemColorWindowColor" />
</ResourceDictionary>
</ResourceDictionary.ThemeDictionaries>

<Style BasedOn="{StaticResource DefaultShimmerStyle}" TargetType="uc:Shimmer" />

<Style x:Key="DefaultShimmerStyle" TargetType="uc:Shimmer">
<Setter Property="Background" Value="{ThemeResource ShimmerBackground}" />
<Setter Property="CornerRadius" Value="4" />
<Setter Property="MinWidth" Value="8" />
<Setter Property="MinHeight" Value="8" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="uc:Shimmer">
<Border
x:Name="Shape"
Background="{TemplateBinding Background}"
CornerRadius="{TemplateBinding CornerRadius}" />
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>

</ResourceDictionary>
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