Balance teams by score in hit_balls, knockout #185
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As is, hit_balls spawns you on a team as it was from the previous minigame. This makes it so that if you have 3 drandors on your team, you probably just win by default and if you don't have them you just lose, no matter how hard you hit the balls. This pr tries to at least make it more fair by attempting to balance the scores on each team going into the minigame, using "greedy" algorithm. I've tried a more complex algorithm with player swapping to ensure scores are as close to each other as possible, but it seems to have made it more stacked.