Skip to content

Conversation

@tilderain
Copy link
Contributor

As is, hit_balls spawns you on a team as it was from the previous minigame. This makes it so that if you have 3 drandors on your team, you probably just win by default and if you don't have them you just lose, no matter how hard you hit the balls. This pr tries to at least make it more fair by attempting to balance the scores on each team going into the minigame, using "greedy" algorithm. I've tried a more complex algorithm with player swapping to ensure scores are as close to each other as possible, but it seems to have made it more stacked.

2025-09-20_08-45 2025-09-20_08-45_1

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant