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Compile successfully on MacOS, but crashed when execution  #2

@cyberpsyche

Description

@cyberpsyche

Bug report

The code could be compiled successfully on a macos , godot-4-stable. But crashed when executed it.

The error info follows.

Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_CRASH (SIGABRT)
Exception Codes:       0x0000000000000000, 0x0000000000000000
Exception Note:        EXC_CORPSE_NOTIFY

Application Specific Information:
abort() called
terminating with uncaught exception of type std::__1::system_error: mutex lock failed: Invalid argument

Any comments?

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