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using System; | ||
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namespace State | ||
{ | ||
public class ConcreteStateA : State | ||
{ | ||
public override void Handle(Context context) | ||
{ | ||
context.State = new ConcreteStateB(); | ||
} | ||
} | ||
} |
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namespace State | ||
{ | ||
public class ConcreteStateB : State | ||
{ | ||
public override void Handle(Context context) | ||
{ | ||
context.State = new ConcreteStateA(); | ||
} | ||
} | ||
} |
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using System; | ||
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namespace State | ||
{ | ||
public class Context | ||
{ | ||
private State _state; | ||
public State State | ||
{ | ||
get { return _state; } | ||
set | ||
{ | ||
_state = value; | ||
Console.WriteLine($"Estado: {_state.GetType().Name}"); | ||
} | ||
} | ||
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public Context(State state) | ||
{ | ||
_state = state; | ||
} | ||
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public void Request() | ||
{ | ||
_state.Handle(this); | ||
} | ||
} | ||
} |
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using System; | ||
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namespace State | ||
{ | ||
class Program | ||
{ | ||
static void Main(string[] args) | ||
{ | ||
Context c = new Context(new ConcreteStateA()); | ||
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c.Request(); | ||
c.Request(); | ||
c.Request(); | ||
c.Request(); | ||
} | ||
} | ||
} |
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using System; | ||
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namespace State | ||
{ | ||
public abstract class State | ||
{ | ||
public abstract void Handle(Context context); | ||
} | ||
} |
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<OutputType>Exe</OutputType> | ||
<TargetFramework>netcoreapp3.1</TargetFramework> | ||
</PropertyGroup> | ||
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</Project> |