Starred repositories
Automated semi-procedural walking and running on uneven terrain
Unity GameFramework + HybridCLR,Includes several automated editor extension tools, an efficient automated development workflow.(大量自动化编辑器扩展工具, 高效的自动化开发工作流)
Alloc-free and fast replacement for Linq, with code generation
The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM, not affiliated with Unity Techno…
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
Documentation for the Animancer Unity Plugin.
Learn how to make realistic bullets with bullet drop in Unity
Framework for orchestrating role-playing, autonomous AI agents. By fostering collaborative intelligence, CrewAI empowers agents to work together seamlessly, tackling complex tasks.
Get up and running with Llama 3.1, Mistral, Gemma 2, and other large language models.
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Unity C# reference source code.
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
C# wrapper around XInput, works with any Mono or .NET application (eg. Unity3D)
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
The official repo for the design of the C# programming language
Source code to the data-oriented design book
A generic state-machine framework, with support for active/passive machines, exposed events and rich exception handling.
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement …