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eliot said
I do actually have a few questions for you when you get a chance:
- Is it possible to play a particle targeted on a point or block instead of an entity? If not how hard do you think would this be to implement?
- Your PR said
screw interpolation for now
lol - is there a better way I should be handling this? https://github.com/fadookie/particleman/blob/master/src/main/java/com/example/examplemod/ModEventBus.java#L43
McHorse said
- From what it seems, you really need the entity only for shape aabb component, that's it, feel free to add
setWorld
method inBedrockEmitter
, that just sets the world, and as far as I'm concerned, for spawning an emitter at given block requires just setting the(Vector3d) BedrockEmitter.lastGlobal
and resetting (setting to identity 1 0 0 0 1 0 0 0 1)(Matrix4f) BedrockEmitter.rotation
- Oh, that was a joke comment, I just was implying that there is not real need for
lerp(prevPosX, posX, partialTick)
things for current example. You'll definitely will need to lerp that for anylocal position = true & local rotation = true
particles.
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