-
Notifications
You must be signed in to change notification settings - Fork 48.8k
[Fizz] Unblock SuspenseList when prerendering #33321
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Merged
Merged
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Comparing: 3710c4d...e36c8f2 Critical size changesIncludes critical production bundles, as well as any change greater than 2%:
Significant size changesIncludes any change greater than 0.2%: Expand to show
|
eps1lon
approved these changes
May 21, 2025
The act of aborting changes the result and should be the thing that flushes.
713286c
to
e36c8f2
Compare
github-actions bot
pushed a commit
that referenced
this pull request
May 21, 2025
There's an interesting case when a SuspenseList is partially prerendered but some of the completed boundaries are blocked by rows to be resumed. This handles it but just unblocking the future rows to avoid stalling. However, the correct semantics will need special handling in the postponed state. DiffTrain build for [f4041aa](f4041aa)
sebmarkbage
added a commit
that referenced
this pull request
May 22, 2025
Follow up to #33321. We can mark boundaries that were blocked in the prerender as postponed but without anything to replayed inside them. That way they're not emitted in the prerender but is unblocked when replayed. Technically this does some unnecessary replaying of the path to the otherwise already completed boundary but it simplifies our model by just marking the boundary as needing replaying.
github-actions bot
pushed a commit
that referenced
this pull request
May 22, 2025
Follow up to #33321. We can mark boundaries that were blocked in the prerender as postponed but without anything to replayed inside them. That way they're not emitted in the prerender but is unblocked when replayed. Technically this does some unnecessary replaying of the path to the otherwise already completed boundary but it simplifies our model by just marking the boundary as needing replaying. DiffTrain build for [99781d6](99781d6)
16 tasks
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There's an interesting case when a SuspenseList is partially prerendered but some of the completed boundaries are blocked by rows to be resumed.
This handles it but just unblocking the future rows to avoid stalling.
However, the correct semantics will need special handling in the postponed state.