Skip to content

Bug: StrictMode is not preventing side effects #28898

Open
@theKashey

Description

@theKashey

React version: any with StrictMode

Steps To Reproduce

  1. Create a few components with improper or absent memoization
  2. Create useEffect with unstable dependency
  3. Observe how StrictMode is not able to help here
  • Incorrect code
const {propA, propB, ...rest} = propsC;

useEffect(() => {
  // some effect not expected executed on every render
}, [rest]);
// ^^ rest is "unstable"
<Component
  onSomething={() => {}}
  // we dont know what  Component will do with unstable callback. May be something, may be not
/>
  • Correct code
const {propA, propB, rest} = useMemo(() => {
  const {propA, propB, ...rest} = propsC;
  return {propA, propB, rest};
}, [propC]);

useEffect(() => {
 // some effect not expected executed on every render
}, [rest]);
// ^^ rest is "stable"
<Component
  onSomething={useCallback(() => {},[])}
/>

The current behavior

If a function is pure, running it twice does not change its behavior because a pure function produces the same result every time. However, if a function is impure (for example, it mutates the data it receives), running it twice tends to be noticeable (that’s what makes it impure!) This helps you spot and fix the bug early.

https://react.dev/reference/react/StrictMode

I personally never found this behaviour any helpful. It never helped me find a bug, especially a bug related to useEffect.

The expected behavior

I would assume that StrictMode should not try to execute useEffect twice - it should render Component twice and ensure no useEffect or useMemo is invalidated.
Ideally, it should cause full application re-render to detect memoization issues spanning across multiple components, like using children in effect dependencies or passing unstable prop to a component with useEffect as such case cannot be detected by isolated re-render.


React Forget is going to change the game rules and automatically fix the problems from above, but how one can prove it without having a corresponding testing functionality one can trust?
Unfortunately, this is something very hard to implement in the user space, simultaneously something causing incidents (performance as well as reliability) on a weekly basic

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions