Description
React version: any with StrictMode
Steps To Reproduce
- Create a few components with improper or absent memoization
- Create
useEffect
with unstable dependency - Observe how
StrictMode
is not able to help here
- Incorrect code
const {propA, propB, ...rest} = propsC;
useEffect(() => {
// some effect not expected executed on every render
}, [rest]);
// ^^ rest is "unstable"
<Component
onSomething={() => {}}
// we dont know what Component will do with unstable callback. May be something, may be not
/>
- Correct code
const {propA, propB, rest} = useMemo(() => {
const {propA, propB, ...rest} = propsC;
return {propA, propB, rest};
}, [propC]);
useEffect(() => {
// some effect not expected executed on every render
}, [rest]);
// ^^ rest is "stable"
<Component
onSomething={useCallback(() => {},[])}
/>
The current behavior
If a function is pure, running it twice does not change its behavior because a pure function produces the same result every time. However, if a function is impure (for example, it mutates the data it receives), running it twice tends to be noticeable (that’s what makes it impure!) This helps you spot and fix the bug early.
https://react.dev/reference/react/StrictMode
I personally never found this behaviour any helpful. It never helped me find a bug, especially a bug related to useEffect.
The expected behavior
I would assume that StrictMode
should not try to execute useEffect
twice - it should render Component twice and ensure no useEffect
or useMemo
is invalidated.
Ideally, it should cause full application re-render to detect memoization issues spanning across multiple components, like using children
in effect dependencies or passing unstable prop to a component with useEffect
as such case cannot be detected by isolated re-render.
React Forget is going to change the game rules and automatically fix the problems from above, but how one can prove it without having a corresponding testing functionality one can trust?
Unfortunately, this is something very hard to implement in the user space, simultaneously something causing incidents (performance as well as reliability) on a weekly basic