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Summary: Changelog: [Internal] Add a flow type for Touchable export Reviewed By: NickGerleman Differential Revision: D38921769 fbshipit-source-id: ebf47250b7b73a185ce63dfef6bfdea75fcd4d93
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/** | ||
* Copyright (c) Meta Platforms, Inc. and affiliates. | ||
* | ||
* This source code is licensed under the MIT license found in the | ||
* LICENSE file in the root directory of this source tree. | ||
* | ||
* @flow | ||
* @format | ||
*/ | ||
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import * as React from 'react'; | ||
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import type {ColorValue} from '../../StyleSheet/StyleSheet'; | ||
import type {EdgeInsetsProp} from '../../StyleSheet/EdgeInsetsPropType'; | ||
import type {PressEvent} from '../../Types/CoreEventTypes'; | ||
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/** | ||
* `Touchable`: Taps done right. | ||
* | ||
* You hook your `ResponderEventPlugin` events into `Touchable`. `Touchable` | ||
* will measure time/geometry and tells you when to give feedback to the user. | ||
* | ||
* ====================== Touchable Tutorial =============================== | ||
* The `Touchable` mixin helps you handle the "press" interaction. It analyzes | ||
* the geometry of elements, and observes when another responder (scroll view | ||
* etc) has stolen the touch lock. It notifies your component when it should | ||
* give feedback to the user. (bouncing/highlighting/unhighlighting). | ||
* | ||
* - When a touch was activated (typically you highlight) | ||
* - When a touch was deactivated (typically you unhighlight) | ||
* - When a touch was "pressed" - a touch ended while still within the geometry | ||
* of the element, and no other element (like scroller) has "stolen" touch | ||
* lock ("responder") (Typically you bounce the element). | ||
* | ||
* A good tap interaction isn't as simple as you might think. There should be a | ||
* slight delay before showing a highlight when starting a touch. If a | ||
* subsequent touch move exceeds the boundary of the element, it should | ||
* unhighlight, but if that same touch is brought back within the boundary, it | ||
* should rehighlight again. A touch can move in and out of that boundary | ||
* several times, each time toggling highlighting, but a "press" is only | ||
* triggered if that touch ends while within the element's boundary and no | ||
* scroller (or anything else) has stolen the lock on touches. | ||
* | ||
* To create a new type of component that handles interaction using the | ||
* `Touchable` mixin, do the following: | ||
* | ||
* - Initialize the `Touchable` state. | ||
* | ||
* getInitialState: function() { | ||
* return merge(this.touchableGetInitialState(), yourComponentState); | ||
* } | ||
* | ||
* - Choose the rendered component who's touches should start the interactive | ||
* sequence. On that rendered node, forward all `Touchable` responder | ||
* handlers. You can choose any rendered node you like. Choose a node whose | ||
* hit target you'd like to instigate the interaction sequence: | ||
* | ||
* // In render function: | ||
* return ( | ||
* <View | ||
* onStartShouldSetResponder={this.touchableHandleStartShouldSetResponder} | ||
* onResponderTerminationRequest={this.touchableHandleResponderTerminationRequest} | ||
* onResponderGrant={this.touchableHandleResponderGrant} | ||
* onResponderMove={this.touchableHandleResponderMove} | ||
* onResponderRelease={this.touchableHandleResponderRelease} | ||
* onResponderTerminate={this.touchableHandleResponderTerminate}> | ||
* <View> | ||
* Even though the hit detection/interactions are triggered by the | ||
* wrapping (typically larger) node, we usually end up implementing | ||
* custom logic that highlights this inner one. | ||
* </View> | ||
* </View> | ||
* ); | ||
* | ||
* - You may set up your own handlers for each of these events, so long as you | ||
* also invoke the `touchable*` handlers inside of your custom handler. | ||
* | ||
* - Implement the handlers on your component class in order to provide | ||
* feedback to the user. See documentation for each of these class methods | ||
* that you should implement. | ||
* | ||
* touchableHandlePress: function() { | ||
* this.performBounceAnimation(); // or whatever you want to do. | ||
* }, | ||
* touchableHandleActivePressIn: function() { | ||
* this.beginHighlighting(...); // Whatever you like to convey activation | ||
* }, | ||
* touchableHandleActivePressOut: function() { | ||
* this.endHighlighting(...); // Whatever you like to convey deactivation | ||
* }, | ||
* | ||
* - There are more advanced methods you can implement (see documentation below): | ||
* touchableGetHighlightDelayMS: function() { | ||
* return 20; | ||
* } | ||
* // In practice, *always* use a predeclared constant (conserve memory). | ||
* touchableGetPressRectOffset: function() { | ||
* return {top: 20, left: 20, right: 20, bottom: 100}; | ||
* } | ||
*/ | ||
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// Default amount "active" region protrudes beyond box | ||
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/** | ||
* By convention, methods prefixed with underscores are meant to be @private, | ||
* and not @protected. Mixers shouldn't access them - not even to provide them | ||
* as callback handlers. | ||
* | ||
* | ||
* ========== Geometry ========= | ||
* `Touchable` only assumes that there exists a `HitRect` node. The `PressRect` | ||
* is an abstract box that is extended beyond the `HitRect`. | ||
* | ||
* +--------------------------+ | ||
* | | - "Start" events in `HitRect` cause `HitRect` | ||
* | +--------------------+ | to become the responder. | ||
* | | +--------------+ | | - `HitRect` is typically expanded around | ||
* | | | | | | the `VisualRect`, but shifted downward. | ||
* | | | VisualRect | | | - After pressing down, after some delay, | ||
* | | | | | | and before letting up, the Visual React | ||
* | | +--------------+ | | will become "active". This makes it eligible | ||
* | | HitRect | | for being highlighted (so long as the | ||
* | +--------------------+ | press remains in the `PressRect`). | ||
* | PressRect o | | ||
* +----------------------|---+ | ||
* Out Region | | ||
* +-----+ This gap between the `HitRect` and | ||
* `PressRect` allows a touch to move far away | ||
* from the original hit rect, and remain | ||
* highlighted, and eligible for a "Press". | ||
* Customize this via | ||
* `touchableGetPressRectOffset()`. | ||
* | ||
* | ||
* | ||
* ======= State Machine ======= | ||
* | ||
* +-------------+ <---+ RESPONDER_RELEASE | ||
* |NOT_RESPONDER| | ||
* +-------------+ <---+ RESPONDER_TERMINATED | ||
* + | ||
* | RESPONDER_GRANT (HitRect) | ||
* v | ||
* +---------------------------+ DELAY +-------------------------+ T + DELAY +------------------------------+ | ||
* |RESPONDER_INACTIVE_PRESS_IN|+-------->|RESPONDER_ACTIVE_PRESS_IN| +------------> |RESPONDER_ACTIVE_LONG_PRESS_IN| | ||
* +---------------------------+ +-------------------------+ +------------------------------+ | ||
* + ^ + ^ + ^ | ||
* |LEAVE_ |ENTER_ |LEAVE_ |ENTER_ |LEAVE_ |ENTER_ | ||
* |PRESS_RECT |PRESS_RECT |PRESS_RECT |PRESS_RECT |PRESS_RECT |PRESS_RECT | ||
* | | | | | | | ||
* v + v + v + | ||
* +----------------------------+ DELAY +--------------------------+ +-------------------------------+ | ||
* |RESPONDER_INACTIVE_PRESS_OUT|+------->|RESPONDER_ACTIVE_PRESS_OUT| |RESPONDER_ACTIVE_LONG_PRESS_OUT| | ||
* +----------------------------+ +--------------------------+ +-------------------------------+ | ||
* | ||
* T + DELAY => LONG_PRESS_DELAY_MS + DELAY | ||
* | ||
* Not drawn are the side effects of each transition. The most important side | ||
* effect is the `touchableHandlePress` abstract method invocation that occurs | ||
* when a responder is released while in either of the "Press" states. | ||
* | ||
* The other important side effects are the highlight abstract method | ||
* invocations (internal callbacks) to be implemented by the mixer. | ||
* | ||
* | ||
* @lends Touchable.prototype | ||
*/ | ||
interface TouchableMixinType { | ||
/** | ||
* Invoked when the item receives focus. Mixers might override this to | ||
* visually distinguish the `VisualRect` so that the user knows that it | ||
* currently has the focus. Most platforms only support a single element being | ||
* focused at a time, in which case there may have been a previously focused | ||
* element that was blurred just prior to this. This can be overridden when | ||
* using `Touchable.Mixin.withoutDefaultFocusAndBlur`. | ||
*/ | ||
touchableHandleFocus: (e: Event) => void; | ||
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/** | ||
* Invoked when the item loses focus. Mixers might override this to | ||
* visually distinguish the `VisualRect` so that the user knows that it | ||
* no longer has focus. Most platforms only support a single element being | ||
* focused at a time, in which case the focus may have moved to another. | ||
* This can be overridden when using | ||
* `Touchable.Mixin.withoutDefaultFocusAndBlur`. | ||
*/ | ||
touchableHandleBlur: (e: Event) => void; | ||
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componentDidMount: () => void; | ||
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/** | ||
* Clear all timeouts on unmount | ||
*/ | ||
componentWillUnmount: () => void; | ||
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/** | ||
* It's prefer that mixins determine state in this way, having the class | ||
* explicitly mix the state in the one and only `getInitialState` method. | ||
* | ||
* @return {object} State object to be placed inside of | ||
* `this.state.touchable`. | ||
*/ | ||
touchableGetInitialState: () => $TEMPORARY$object<{| | ||
touchable: $TEMPORARY$object<{|responderID: null, touchState: void|}>, | ||
|}>; | ||
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// ==== Hooks to Gesture Responder system ==== | ||
/** | ||
* Must return true if embedded in a native platform scroll view. | ||
*/ | ||
touchableHandleResponderTerminationRequest: () => any; | ||
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/** | ||
* Must return true to start the process of `Touchable`. | ||
*/ | ||
touchableHandleStartShouldSetResponder: () => any; | ||
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/** | ||
* Return true to cancel press on long press. | ||
*/ | ||
touchableLongPressCancelsPress: () => boolean; | ||
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/** | ||
* Place as callback for a DOM element's `onResponderGrant` event. | ||
* @param {SyntheticEvent} e Synthetic event from event system. | ||
* | ||
*/ | ||
touchableHandleResponderGrant: (e: PressEvent) => void; | ||
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/** | ||
* Place as callback for a DOM element's `onResponderRelease` event. | ||
*/ | ||
touchableHandleResponderRelease: (e: PressEvent) => void; | ||
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/** | ||
* Place as callback for a DOM element's `onResponderTerminate` event. | ||
*/ | ||
touchableHandleResponderTerminate: (e: PressEvent) => void; | ||
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/** | ||
* Place as callback for a DOM element's `onResponderMove` event. | ||
*/ | ||
touchableHandleResponderMove: (e: PressEvent) => void; | ||
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withoutDefaultFocusAndBlur: {...}; | ||
} | ||
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export type TouchableType = { | ||
Mixin: TouchableMixinType, | ||
/** | ||
* Renders a debugging overlay to visualize touch target with hitSlop (might not work on Android). | ||
*/ | ||
renderDebugView: ({ | ||
color: ColorValue, | ||
hitSlop: EdgeInsetsProp, | ||
... | ||
}) => null | React.Node, | ||
}; |
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