CommandBox for Blender isn't an addon—it's an ever-growing addon universe.
✅ 25+ very useful addons
✅ 200+ commands, all gradually increasing. Soon, it will be a universe of thousands of addons!
all commands howto videos playlist https://bit.ly/commandbox
- Ever-expanding addon ecosystem
 - Commands that speed up your Blender workflow
 - User-friendly interface
 
- Open Blender.
 - Download the 
CommandBoxzip file. - Drag Drop onto Blender UI!
 - Settings available in Preferences>Addons
 
Reach out for feedback, suggestions and for your command ideas you would like to add.
- 3 Point Light Setup
 - 2. Add Default UV Map if None
 - Add Vertices Mesh On Click Meshes
 - Add Vertices On Intersecting Edges
 - 5. Align View To Selected
 - 6. Apply Transforms and Remove Physics
 - 7. Assign All 0 to Group Weight
 - 8. Assign All 1 to Group Weight
 - Auto View Camera Far Near Clips
 - 10. Boolean Union Joined Merged Meshes
 - 11. Boolean Union Meshes
 - 12. Boulder Rock Single Stone Generator Panel
 - Boulder Rocks Stones Generator Panel
 - Center On Interest Panel
 - 15. Class Lister Panel (For Developers)
 - 16. Clay Polish Panel
 - 17. Clear All Sharp Edges (Cyan Edges)
 - 18. Clear Grease Pencil Strokes
 - Clear System Console
 - 20. Clear Weight Paints
 - Close Holes on Mesh
 - 22. Colorize Meshes By Siblings
 - Create Bound Edges From Selected Faces
 - Create Cut Edges As Mesh Keep Cutter
 - Create Cut Edges As Mesh
 - Create Cut Edges and Seperate By Loose Parts
 - Create Cut Edges
 - Create Double Sided Material Panel
 - Create Separated Bound Edges From Selected Faces
 - 30. Cycle All Armatures Bones Viewport Displays
 - 31. Cycle Object And Edit Modes (Alt+Q)
 - 32. Cylinders On Faces Generator Geometry Nodes
 - 33. Delete All Everything in Scene
 - 34. Delete All Geometry Nodes in Scene
 - 35. Delete All Lights
 - 36. Delete All Meshes
 - 37. Delete Hidden Meshes
 - 38. Delete Keyframes Keep Transforms
 - 39. Delete Modifiers
 - 40. Delete Non Mesh Objects
 - 41. Delete Purge Empty Meshes Geometry
 - 42. Delete Purge Unselected Mesh Objects
 - 43. Delete with Siblings and Parent Collections
 - 44. Display All Length Units mm cm m km
 - Dissolve Edges on Flat Surfaces
 - 46. Equalize Objects Scales
 - 47. Fill Weight Paint
 - 48. Focus To 3D Cursor
 - 49. Gaussian Smooth
 - Generate Random Rigids
 - 51. Grow Edges To Smaller Edges
 - Human Silhouette Reference Panel
 - 53. Insert Mesh And Clay Sculpt Panel
 - 54. Invert Selected Meshes
 - 55. Isolate And Focus All Meshes Only
 - 56. Isolate N-Gon Meshes (Faces 5+)
 - 57. Isolate Objects By Face Count
 - 58. Isolate Objects By Vtx Count
 - 59. Isolate Objects Without UV Map
 - Join Merge Overlapping Meshes Panel
 - 61. Light Manager Panel
 - 62. Mail Suggestion Or Bug Report
 - 63. Mesh Fixer Cleaner Analysis Panel
 - Mesh Height Edge Length Measure HUD Head Up Display Panel
 - Mesh Slicer Cutter Panel
 - 66. Metaball Manager Panel
 - 67. Move Meshes To Scene Center
 - Move Selected To Center Floor
 - Non-Optimized Polygon Inspector
 - 70. Object Type Suffix Panel
 - Omni Scatter By Collection Panel
 - Omni Scatter Panel
 - 73. Open Asset Directories
 - 74. Open Blender Addon Directories
 - 75. Open CommandBox History Log
 - 76. Open CommandBox Tutorial Playlist
 - Orient Snap Mesh To Selected Face Center
 - Packet Collision Hull for Selected Meshes
 - 79. Panel Browser (For Developers)
 - Parent Packet Collusion Hull for Selected Meshes
 - Parent to New Bounding Box Group
 - Pipes From Faces Panel
 - Pivot To Extreme Panel
 - Poly Cutter Keep Cutter
 - Poly Cutter
 - 86. Print Distance of Two Objects
 - Print To Python Console
 - 88. Random Color Grouping for Empty Meshes
 - Random Colorize Meshes By Vertex Count
 - Random Grays Viewport Theme
 - 91. Random Grease Pencil Brush Vertex Color
 - 92. Random Grease Pencil Viewport Background Color
 - Random Kawaii Viewport Theme
 - 94. Random Name Font Wire Color
 - Real Full Screen
 - 96. Refresh Reload All Image Files
 - 97. Reload Refresh Linked Files
 - 98. Remove All Physics or Selected
 - 99. Rename Armature Bones One By One
 - 100. Rename Prefix Armature Bones
 - 101. Rename Selected Prefix
 - 102. Report Island Count for Selected Mesh
 - 103. Report Selected Object Types
 - 104. Reset Clear Selected Armatures All Bone Transforms
 - Reset Expand Fit Timeline Animation to 5000 and Play
 - 106. Reset Locations of Selected Objects
 - 107. Reset Overlay Settings
 - 108. Reset Rotations of Selected Objects
 - 109. Reset Scales of Selected Objects
 - 110. Reset Transforms of Selected Objects
 - Reset User View To Center Default
 - 112. Restart Blender Immediately with Same Scene
 - 113. Restart Blender Immediately
 - Rock Shatter Panel
 - Scene Manager Panel
 - 116. Select 2 Or Less Edges Vertices
 - 117. Select All Meshes
 - 118. Select Curves
 - Select Edge Boundary to Face
 - 120. Select Edges By Angle Range Panel
 - Select Edges by Angle Panel
 - Select Edges by Angle and UV Unwrap All
 - Select Edges on Flat Surfaces
 - Select Faces By Edges Count Panel
 - 125. Select Hidden Meshes
 - 126. Select Largest Obj
 - 127. Select Loop Edge Than Boundary To Face
 - 128. Select Max Vertices Mesh
 - 129. Select Meshes And Apply Modifiers
 - 130. Select Meshes Assigned Any Materials
 - 131. Select Meshes Non Zero Location
 - 132. Select Meshes Non Zero Rotation
 - 133. Select Meshes Non Zero Scale
 - 134. Select Meshes With Physics
 - 135. Select Meshes With Same Material
 - 136. Select Meshes Without Faces
 - 137. Select Meshes Without Materials
 - Select Meshes by Same Face Count
 - 139. Select Meshes with Modifiers
 - 140. Select Min Vertices Mesh Or Higher
 - 141. Select Min Vertices Mesh Or Lower
 - 142. Select Min Vertices Mesh
 - Select More By Face Count Panel
 - 144. Select NGon Faces
 - Select Nearest Highlighted Mesh
 - 146. Select Next Mesh By High Vertices
 - 147. Select Next Mesh By Low Vertices
 - Select Next Non Manifold Edge
 - Select Next Non Manifold Vertex
 - Select Next Non Planar Face
 - 151. Select Non Manifold Faces
 - 152. Select Objects By Face Count
 - 153. Select Objects By Vtx Count
 - 154. Select Objects Without UV Map
 - Select Overlapping Vertices And Merge
 - Select Overlapping Vertices
 - 157. Select Siblings in Collection
 - Select Similar Objects By Name
 - 159. Select Smallest Face Area
 - Select Smallest Mesh
 - 161. Select UV Island Seam Boundary Edges
 - Select Vertices By Edges Count Panel
 - 163. Select all Meshes with Active Rigidbody
 - 164. Select all Meshes with Passive Rigidbody
 - 165. Select all Meshes with Rigidbody
 - 166. Selected Meshes In Front OFF
 - Separate By Loose Parts (Collision-Aware)
 - Separate by Loose Parts
 - Set Pivot Origin To Bottom
 - Set Pivot Origin To Top
 - Set Pivot Origin to Selected
 - 172. Show All Meshes Only
 - 173. Show Unhide All Everything
 - 174. Show Unhide All Everything in All Scenes
 - 175. Show and Focus All Except Meshes
 - 176. Smart Merge By Distance
 - 177. Smart Merge Selected Vertices By Distance
 - 178. Smart Merge To Center
 - Smart Poke Mesh Polygon
 - 180. Smart Unsubdivide Dissolve
 - Spherize 100% Selected
 - Spherize Dialog
 - Spherize Mesh
 - Spherize Selected Panel
 - Spider Web By Vertices Panel
 - Stitch Edges
 - 187. Straight Align Selected Vertices
 - Strip Faces And Edges Keep Vertices
 - Strip Faces And Vertices Keep Edges
 - Strip Faces Preserve Topology
 - 191. Subdivide Mesh
 - Tight Tile Distribute Align Meshes
 - 193. Toggle All Empty Mesh Names Visibility
 - Toggle Armatures Bones Infront
 - 195. Toggle Armatures Bones Names
 - 196. Toggle Camera+Center+Lock to View
 - 197. Toggle Cameras Visibility
 - 198. Toggle Curves Visiblity
 - 199. Toggle Dark Black Light White Viewport Theme
 - Toggle Dyntopo Sculpt Mode
 - 201. Toggle Geometry Node Editor Transparency
 - 202. Toggle Grease Pencils Visibility
 - 203. Toggle Mesh ViewPort Display Color Alpha Opaque
 - 204. Toggle Mesh ViewPort Display Wireframe
 - 205. Toggle Mesh Wireframe
 - 206. Toggle Objects Names Visibility
 - 207. Toggle Random Shading
 - 208. Toggle Sculpt Face Sets
 - 209. Toggle Selectable By Type Panel
 - 210. Toggle Selectable
 - 211. Toggle Selected Meshes In Front
 - 212. Toggle Statistics
 - Toggle Transparency Opaque XRay Meshes
 - Toggle Viewport Shadow And Cavity
 - Toggle Visible By Type Panel
 - Tonalize Meshes By Vertex Count
 - 217. Transfer Locations Scales
 - 218. Transfer Locations
 - 219. Transfer Rotations Locations Scales
 - 220. Transfer Rotations Locations
 - 221. Transfer Rotations Scales
 - 222. Transfer Rotations
 - 223. Transfer Scales
 - 224. Triquadrangulate
 - 225. Tube Capsule Generator Geometry Nodes
 - Unify Selected Object To Scene Origin Center
 - Unify Selected Object
 - Unparent Children Keep Transforms
 - 229. Unsubdivide Mesh
 - Vertex Spring Generator Panel
 - Weight Paint Bone Pose Tester Panel
 - 232. Weight Paint to Vertex Paint Panel
 - XPose Panel
 - 234. Zero Weight Paint
 
