CommandBox for Blender isn't an addon—it's an ever-growing addon universe.
✅ 25+ very useful addons
✅ 200+ commands, all gradually increasing. Soon, it will be a universe of thousands of addons!
all commands howto videos playlist https://bit.ly/commandbox
- Ever-expanding addon ecosystem
- Commands that speed up your Blender workflow
- User-friendly interface
- Open Blender.
- Download the
CommandBoxzip file. - Drag Drop onto Blender UI!
- Settings available in Preferences>Addons
Reach out for feedback, suggestions and for your command ideas you would like to add.
- 3 Point Light Setup
- 2. Add Default UV Map if None
- Add Vertices Mesh On Click Meshes
- Add Vertices On Intersecting Edges
- 5. Align View To Selected
- 6. Apply Transforms and Remove Physics
- 7. Assign All 0 to Group Weight
- 8. Assign All 1 to Group Weight
- Auto View Camera Far Near Clips
- 10. Boolean Union Joined Merged Meshes
- 11. Boolean Union Meshes
- 12. Boulder Rock Single Stone Generator Panel
- Boulder Rocks Stones Generator Panel
- Center On Interest Panel
- 15. Class Lister Panel (For Developers)
- 16. Clay Polish Panel
- 17. Clear All Sharp Edges (Cyan Edges)
- 18. Clear Grease Pencil Strokes
- Clear System Console
- 20. Clear Weight Paints
- Close Holes on Mesh
- 22. Colorize Meshes By Siblings
- Create Bound Edges From Selected Faces
- Create Cut Edges As Mesh Keep Cutter
- Create Cut Edges As Mesh
- Create Cut Edges and Seperate By Loose Parts
- Create Cut Edges
- Create Double Sided Material Panel
- Create Separated Bound Edges From Selected Faces
- 30. Cycle All Armatures Bones Viewport Displays
- 31. Cycle Object And Edit Modes (Alt+Q)
- 32. Cylinders On Faces Generator Geometry Nodes
- 33. Delete All Everything in Scene
- 34. Delete All Geometry Nodes in Scene
- 35. Delete All Lights
- 36. Delete All Meshes
- 37. Delete Hidden Meshes
- 38. Delete Keyframes Keep Transforms
- 39. Delete Modifiers
- 40. Delete Non Mesh Objects
- 41. Delete Purge Empty Meshes Geometry
- 42. Delete Purge Unselected Mesh Objects
- 43. Delete with Siblings and Parent Collections
- 44. Display All Length Units mm cm m km
- Dissolve Edges on Flat Surfaces
- 46. Equalize Objects Scales
- 47. Fill Weight Paint
- 48. Focus To 3D Cursor
- 49. Gaussian Smooth
- Generate Random Rigids
- 51. Grow Edges To Smaller Edges
- Human Silhouette Reference Panel
- 53. Insert Mesh And Clay Sculpt Panel
- 54. Invert Selected Meshes
- 55. Isolate And Focus All Meshes Only
- 56. Isolate N-Gon Meshes (Faces 5+)
- 57. Isolate Objects By Face Count
- 58. Isolate Objects By Vtx Count
- 59. Isolate Objects Without UV Map
- Join Merge Overlapping Meshes Panel
- 61. Light Manager Panel
- 62. Mail Suggestion Or Bug Report
- 63. Mesh Fixer Cleaner Analysis Panel
- Mesh Height Edge Length Measure HUD Head Up Display Panel
- Mesh Slicer Cutter Panel
- 66. Metaball Manager Panel
- 67. Move Meshes To Scene Center
- Move Selected To Center Floor
- Non-Optimized Polygon Inspector
- 70. Object Type Suffix Panel
- Omni Scatter By Collection Panel
- Omni Scatter Panel
- 73. Open Asset Directories
- 74. Open Blender Addon Directories
- 75. Open CommandBox History Log
- 76. Open CommandBox Tutorial Playlist
- Orient Snap Mesh To Selected Face Center
- Packet Collision Hull for Selected Meshes
- 79. Panel Browser (For Developers)
- Parent Packet Collusion Hull for Selected Meshes
- Parent to New Bounding Box Group
- Pipes From Faces Panel
- Pivot To Extreme Panel
- Poly Cutter Keep Cutter
- Poly Cutter
- 86. Print Distance of Two Objects
- Print To Python Console
- 88. Random Color Grouping for Empty Meshes
- Random Colorize Meshes By Vertex Count
- Random Grays Viewport Theme
- 91. Random Grease Pencil Brush Vertex Color
- 92. Random Grease Pencil Viewport Background Color
- Random Kawaii Viewport Theme
- 94. Random Name Font Wire Color
- Real Full Screen
- 96. Refresh Reload All Image Files
- 97. Reload Refresh Linked Files
- 98. Remove All Physics or Selected
- 99. Rename Armature Bones One By One
- 100. Rename Prefix Armature Bones
- 101. Rename Selected Prefix
- 102. Report Island Count for Selected Mesh
- 103. Report Selected Object Types
- 104. Reset Clear Selected Armatures All Bone Transforms
- Reset Expand Fit Timeline Animation to 5000 and Play
- 106. Reset Locations of Selected Objects
- 107. Reset Overlay Settings
- 108. Reset Rotations of Selected Objects
- 109. Reset Scales of Selected Objects
- 110. Reset Transforms of Selected Objects
- Reset User View To Center Default
- 112. Restart Blender Immediately with Same Scene
- 113. Restart Blender Immediately
- Rock Shatter Panel
- Scene Manager Panel
- 116. Select 2 Or Less Edges Vertices
- 117. Select All Meshes
- 118. Select Curves
- Select Edge Boundary to Face
- 120. Select Edges By Angle Range Panel
- Select Edges by Angle Panel
- Select Edges by Angle and UV Unwrap All
- Select Edges on Flat Surfaces
- Select Faces By Edges Count Panel
- 125. Select Hidden Meshes
- 126. Select Largest Obj
- 127. Select Loop Edge Than Boundary To Face
- 128. Select Max Vertices Mesh
- 129. Select Meshes And Apply Modifiers
- 130. Select Meshes Assigned Any Materials
- 131. Select Meshes Non Zero Location
- 132. Select Meshes Non Zero Rotation
- 133. Select Meshes Non Zero Scale
- 134. Select Meshes With Physics
- 135. Select Meshes With Same Material
- 136. Select Meshes Without Faces
- 137. Select Meshes Without Materials
- Select Meshes by Same Face Count
- 139. Select Meshes with Modifiers
- 140. Select Min Vertices Mesh Or Higher
- 141. Select Min Vertices Mesh Or Lower
- 142. Select Min Vertices Mesh
- Select More By Face Count Panel
- 144. Select NGon Faces
- Select Nearest Highlighted Mesh
- 146. Select Next Mesh By High Vertices
- 147. Select Next Mesh By Low Vertices
- Select Next Non Manifold Edge
- Select Next Non Manifold Vertex
- Select Next Non Planar Face
- 151. Select Non Manifold Faces
- 152. Select Objects By Face Count
- 153. Select Objects By Vtx Count
- 154. Select Objects Without UV Map
- Select Overlapping Vertices And Merge
- Select Overlapping Vertices
- 157. Select Siblings in Collection
- Select Similar Objects By Name
- 159. Select Smallest Face Area
- Select Smallest Mesh
- 161. Select UV Island Seam Boundary Edges
- Select Vertices By Edges Count Panel
- 163. Select all Meshes with Active Rigidbody
- 164. Select all Meshes with Passive Rigidbody
- 165. Select all Meshes with Rigidbody
- 166. Selected Meshes In Front OFF
- Separate By Loose Parts (Collision-Aware)
- Separate by Loose Parts
- Set Pivot Origin To Bottom
- Set Pivot Origin To Top
- Set Pivot Origin to Selected
- 172. Show All Meshes Only
- 173. Show Unhide All Everything
- 174. Show Unhide All Everything in All Scenes
- 175. Show and Focus All Except Meshes
- 176. Smart Merge By Distance
- 177. Smart Merge Selected Vertices By Distance
- 178. Smart Merge To Center
- Smart Poke Mesh Polygon
- 180. Smart Unsubdivide Dissolve
- Spherize 100% Selected
- Spherize Dialog
- Spherize Mesh
- Spherize Selected Panel
- Spider Web By Vertices Panel
- Stitch Edges
- 187. Straight Align Selected Vertices
- Strip Faces And Edges Keep Vertices
- Strip Faces And Vertices Keep Edges
- Strip Faces Preserve Topology
- 191. Subdivide Mesh
- Tight Tile Distribute Align Meshes
- 193. Toggle All Empty Mesh Names Visibility
- Toggle Armatures Bones Infront
- 195. Toggle Armatures Bones Names
- 196. Toggle Camera+Center+Lock to View
- 197. Toggle Cameras Visibility
- 198. Toggle Curves Visiblity
- 199. Toggle Dark Black Light White Viewport Theme
- Toggle Dyntopo Sculpt Mode
- 201. Toggle Geometry Node Editor Transparency
- 202. Toggle Grease Pencils Visibility
- 203. Toggle Mesh ViewPort Display Color Alpha Opaque
- 204. Toggle Mesh ViewPort Display Wireframe
- 205. Toggle Mesh Wireframe
- 206. Toggle Objects Names Visibility
- 207. Toggle Random Shading
- 208. Toggle Sculpt Face Sets
- 209. Toggle Selectable By Type Panel
- 210. Toggle Selectable
- 211. Toggle Selected Meshes In Front
- 212. Toggle Statistics
- Toggle Transparency Opaque XRay Meshes
- Toggle Viewport Shadow And Cavity
- Toggle Visible By Type Panel
- Tonalize Meshes By Vertex Count
- 217. Transfer Locations Scales
- 218. Transfer Locations
- 219. Transfer Rotations Locations Scales
- 220. Transfer Rotations Locations
- 221. Transfer Rotations Scales
- 222. Transfer Rotations
- 223. Transfer Scales
- 224. Triquadrangulate
- 225. Tube Capsule Generator Geometry Nodes
- Unify Selected Object To Scene Origin Center
- Unify Selected Object
- Unparent Children Keep Transforms
- 229. Unsubdivide Mesh
- Vertex Spring Generator Panel
- Weight Paint Bone Pose Tester Panel
- 232. Weight Paint to Vertex Paint Panel
- XPose Panel
- 234. Zero Weight Paint
