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This is a discussion on the best approach to clean up build artifacts in Fable 3.
Although it greatly simplifies the build to just create output files with extension .fs.js right next to source files, it is polluting the source folders by sprinkling those compiled artifacts all over the place (including potentially .nuget packages).
So far I see two ways of dealing with that:
- Collect the list of created artifacts so they can be deleted afterwards at later stage.
- What
fable-splitterandfable-compiler-jswere doing before, generate files in an output directory and modify their import references so dependencies can be properly referenced from the output folder.