Heretic/Hexen: Fix translucent numbers in Automap-Statusbar #1288
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Changes Summary

I noticed a bug that can cause the numbers to be displayed translucent in the automap statusbar sporadically (timing-dependend), when a translucent hud is active:
Moving the check for the translucency directly into AM_Drawer resolved the issue, however I couldn't pin point the root-cause directly. I presume the R_RenderPlayerView Updates were causing it.