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Releases: evanlindsey/Unity-WebGL-SignalR

v0.0.6 Unity-WebGL-SignalR

11 Mar 23:50
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Full Changelog: v0.0.5...v0.0.6

v0.0.5 Unity-WebGL-SignalR

20 Oct 04:56
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Full Changelog: v0.0.4...v0.0.5

Thanks to @chrischip for the contribution.

v0.0.4 Unity-WebGL-SignalR

10 Oct 23:53
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Updated API to more closely resemble that of SignalR Core.

Message methods are now 'On' and 'Invoke' and allow multiple args.

Events now include 'OnConnectionClosed'.

Listeners exist for 'OnReconnecting' and 'OnReconnected'.

Thanks to @WebMat1 and @Cm57 for their contributions.

v0.0.3 Unity-WebGL-SignalR

06 Feb 18:28
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Added optional Init URL, Handlers, and Connect arguments to the library constructor.

v0.0.2 Unity-WebGL-SignalR

31 Dec 01:36
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Added support for multiple client handlers.

Examples now use JSON payloads as messages.

v0.0.1 Unity-WebGL-SignalR

29 Dec 20:49
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Initial release of Unity-WebGL-SignalR as a Unity Package.

Includes the PowerShell script for importing all SignalR editor dependencies.