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v1.1.3 Hole/TunnelFinder module added, other improvements
- Added the **HoleAndTunnelFinder** module which can detect 1x1 holes going straight down, and horizontal tunnels of any height. It by default ignores passable blocks such as torches or water but there is an option to have it only detect Air for holes and tunnels. - Added more blocks for the Nether and Overworld old generation detectors to consider in **NewerNewChunks**. This will improve detection and reduce false positives in relation to their detections. - Reduced the amount of blocks the old generation detectors for Nether and Overworld are detecting just a little to improve performance slightly in **NewerNewChunks**. - Added a detector for **BaseFinder** for detecting Nether roof builds. If there is anything other than a red or brown mushroom at or above Y 128 in the nether it will be flagged. - Reverted the taskExecutor for loading chunkdata for **BaseFinder** and **NewerNewChunks** back to just being single threaded because multithreading it did not actually provide any benefit. - Added falling_block entity support for **Boom+**, this allows you to throw any blocks when in Creative mode at things.
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