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Metropolis Difficulty Bomb Delay #649

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@5chdn

Description

@5chdn

Update: For implementation see #669


Preamble

EIP: #649
Title: Metropolis Difficulty Bomb Delay
Authors: Afri Schoedon (Champion), Vitalik Buterin (Specification)
Type: Standard Track
Category: Core
Status: Draft
Created: 2017-06-21
Replaces: #186

*Note, I'm just writing down this EIP, I'm not the author. It has been discussed in several all-core-dev meetings. However, it clearly needs an EIP if this should be included in Metropolis. Previously discussed here:

Simple Summary, Abstract, and Motivation

The average block time is 17.49 seconds and slowly increasing due to the difficulty bomb. That makes users sad. This EIP is suggesting to delay the bomb significantly, to reduce average block times below 15 seconds, and to allow more time for Serenity development.

Specification, Rationale, Compatibility, Test Cases, Implementation

To be specified asap: "Idea was that we add special rules to the difficulty calculation to effectively pause the difficulty between different blocks." (Peter)

Copyright

Copyright and related rights waived via CC0.

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