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This is a game I made in Spring 2022 for DIG2632 Creating Mobile Games at the University of Florida.

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Game Development Project - University of Florida

Welcome to the repository for the game project, Nightfall, developed by Ethan Fiore for DIG 2632 - Creating Mobile Games at the University of Florida during Spring 2022.

About the Game

This project is a 2D top-down action RPG where the player defends their village against waves of enemy skeletons. With the help of your fellow villagers, will you be able to vanquish the monsters and save your beloved home?

Getting Started

To play the game on Windows, simply download the repository and unzip the files. Then, run the executable file provided. No additional installations or configurations are required. Mac and Linux release coming soon!

Note: Due to copyrighted assets in the game, the source files of the project cannot be uploaded.

Features

  • Engage in strategic battles against waves of enemy skeletons to defend your village.
  • Explore a branching narrative with multiple endings influenced by your choices and ability.
  • Utilize your sword and fireballs to overcome your foes and protect your home.
  • Discover coin collectibles scattered throughout the world to help a certain young villager.
  • Jump to your favorite level with the level select functionality.
  • Be careful about making a deal with a certain suspicious character, he might not have your best interests at heart.

Development Details

This game was a significant learning experience for me. I developed it completely independently, from coding to designing gameplay mechanics. The only aspect sourced externally were most audio and visual assets. Prior to this project, I had little to no experience with Unity or C#, but through perseverance and dedication, I overcame numerous challenges and gained valuable skills in game development and project management.

Developing this game has helped me learn so much about creating engaging gameplay experiences and managing complex projects. Moving forward, I'm excited to expand this project into the full Nightfall game. I'm currently focusing on refining the codebase to be more flexible and modular, allowing for scalability and easier expansion. Some of the planned enhancements include incorporating different types of enemies, implementing advanced AI with steering behaviors, and introducing new player abilities such as ground pounds and lightning magic alongside the existing fireballs.

Teaser Images

Main Title TitleScreen

Peace at Daybreak Gameplay1

Attack at Nightfall Gameplay2

An Untimely Fate Gameplay3

About

This is a game I made in Spring 2022 for DIG2632 Creating Mobile Games at the University of Florida.

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