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I am currently benchmarking some DSP routines on the ESP32 S3 platform in Rust. Several issues have already arisen, see #180.
Upon reading the 'ESP32-S3 Technical Reference Manual', it became apparent that the S3 platform implements some SIMD as well as DSP operations in hardware, such as EE.FFT.R2BF.S16
or EE.CMUL.S16
. I would be willing to invest some time and and implement a hardware-accelerated FFT. I am more of a mathematician and do not know the ESP32 architecture well enough, so I need some support.
Would it therefore be possible for someone to guide me and show me where I need to start? I looked at the SHA HW acceleration and can understand most things, but not all.
Thanks, Jiri
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