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industry jobs : add job's actual material multiplier #1400

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@guiguilechat

Description

@guiguilechat

Feature Request

Add the actual material muiltiplier of the job in the game(monolith) and esi data

Paths involved

They both behave the same.

Use case

When you call that path to have your actual material consumption, you need to know the actual ME of the job.
We already have the time, probability, number of runs. Just missing the actual ME.

With various bonus per BP/type produced linked to the structure rigs, with very short-lived BP that you can purchase and use below 1H, it's not possible to assess the actual ME of the job from the ESI.

Just like the time is the base BP time multiplied by player skills, TE, and location bonuses, the material multiplier is the BP cost multiplied by ME, location bonus. Since the materials requirement is a vector and not a scalar, it would be too expensive to have the list of consumed materials for the job (though that would be even better from a user PoV), so IMO showing only the multiplier is a more acceptable compromise.

Example return

Propose what an example return might look like. E.g.:

[
  {
    "location_id": 25,
    "material_mult": 0.85
  },
]

Checklist

Check all boxes that apply to this issue:

  • Feature request description is provided
  • Use case exists
  • Feature requires a new route
  • Feature adds data to existing route
  • Feature requires new auth scope
  • Feature can reuse existing scope
  • Feature does not require auth
  • Meta feature, applies to all routes

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