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Respawn event improvements
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Spectator for runners on respawn, only give compass on respawn when game has started, only update danger level for players who are in survival mode
(Fixes #17 and fixes #18)
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ericyoondotcom committed Nov 10, 2020
1 parent d48d5da commit 77903a4
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Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
package com.yoonicode.minecraftmanhunt;

import net.dv8tion.jda.api.Permission;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.OfflinePlayer;
import org.bukkit.block.Skull;
Expand Down Expand Up @@ -87,9 +88,13 @@ public void onPlayerEnterPortal(PlayerPortalEvent event){

@EventHandler
public void onPlayerRespawn(PlayerRespawnEvent event){
if(main.hunters.contains(event.getPlayer().getName())){
String playerName = event.getPlayer().getName();
if(main.commands.gameIsRunning && main.hunters.contains(playerName)){
event.getPlayer().getInventory().addItem(new ItemStack(Material.COMPASS, 1));
}
if(main.commands.gameIsRunning && main.runners.contains(playerName)){
event.getPlayer().setGameMode(GameMode.SPECTATOR);
}
}

@EventHandler
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Expand Up @@ -265,10 +265,12 @@ public void updateDangerLevel(){
for(String huntername : main.hunters){
Player hunter = Bukkit.getPlayer(huntername);
if(hunter == null) continue;
if(hunter.getGameMode() != GameMode.SURVIVAL) continue;
if(hunter.getWorld().getEnvironment() == World.Environment.NETHER) hunterInNetherDimension = true;
for(String runnername : main.runners){
Player runner = Bukkit.getPlayer(runnername);
if(runner == null) continue;
if(runner.getGameMode() != GameMode.SURVIVAL) continue;
if(runner.getWorld().getEnvironment() == World.Environment.NETHER) runnerInNetherDimension = true;
if(hunter.getWorld().getEnvironment() != runner.getWorld().getEnvironment()) continue;
double newDistance = hunter.getLocation().distance(runner.getLocation());
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