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Releases: englercj/phaser-tiled

v2.0.4

21 Jun 15:29
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v2.0.3...v2.0.4

  • Include the build output in the npm package.

v2.0.3

21 Jun 15:24
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v2.0.2...v2.0.3

  • Fix a minor issue with tile animations
  • Fix phaser 2.6 and CE compatibility.

v2.0.2

21 Apr 20:06
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v2.0.1...v2.0.2

  • Fix issue in TilemapParser
  • Add tilemap tests

v2.0.1

07 Apr 15:23
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v2.0.0...v2.0.1

  • Fix some typescript issues, and add some typescript usage to the docs (#54)
  • Add base64 for JSON and CSV support to parser (#58)

v2.0.0

14 Mar 00:01
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  • Rewrite of large portions of the plugin
  • Lots of memory efficiency gains and performance improvements
  • Updated to require Phaser 2.4.4

v1.4.1

14 Apr 15:15
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Implemented proper destroy methods which fixed a bunch of leaking memory.

v1.4.0

14 Apr 14:03
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  • Update to work with Phaser 2.3.0
  • Fix physics functions to not break on non-existant layer
  • Add sensor and bodyType (static, kinematic, etc) support
  • expose tiledObject that was used to create a physics body
  • Simplify and improve Objcetlayer spawning
  • add Typescript definitions
  • destroy bodies on layer destroy

v1.3.1

09 Feb 16:12
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Fix #25; now properly handles flipped tiles.

v1.3.0

13 Dec 17:41
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Bug Fixes

  • (#15) Remove strict null check
  • (#16) Add image layer support to XML parser
  • (#17) Fix typo in Tilelayer#getTiles()
  • (#18) Fix SpriteBatch ctor, thanks @amadeus
  • Parse object shapes in XML
  • Fix an issue with tile scaling

New Features

  • (#7) Add support for multi-image tilesets

v1.2.2

05 Nov 17:35
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  • Fix module not loading properly in node.js