Releases: englercj/phaser-tiled
Releases · englercj/phaser-tiled
v2.0.3
v2.0.2...v2.0.3
- Fix a minor issue with tile animations
- Fix phaser 2.6 and CE compatibility.
v2.0.1
v2.0.0...v2.0.1
- Fix some typescript issues, and add some typescript usage to the docs (#54)
- Add base64 for JSON and CSV support to parser (#58)
v2.0.0
- Rewrite of large portions of the plugin
- Lots of memory efficiency gains and performance improvements
- Updated to require Phaser 2.4.4
v1.4.1
Implemented proper destroy methods which fixed a bunch of leaking memory.
v1.4.0
- Update to work with Phaser 2.3.0
- Fix physics functions to not break on non-existant layer
- Add sensor and bodyType (static, kinematic, etc) support
- expose tiledObject that was used to create a physics body
- Simplify and improve Objcetlayer spawning
- add Typescript definitions
- destroy bodies on layer destroy
v1.3.1
Fix #25; now properly handles flipped tiles.
v1.3.0
Bug Fixes
- (#15) Remove strict
null
check
- (#16) Add image layer support to XML parser
- (#17) Fix typo in Tilelayer#getTiles()
- (#18) Fix SpriteBatch ctor, thanks @amadeus
- Parse object shapes in XML
- Fix an issue with tile scaling
New Features
- (#7) Add support for multi-image tilesets
v1.2.2
- Fix module not loading properly in node.js