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various fixes, boss difficulty started
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#note that: factor is always float | ||
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#max health int | ||
hardgoo.base_ht=110 | ||
#accuracy int | ||
hardgoo.base_acc=15 | ||
#evasion int | ||
hardgoo.base_eva=10 | ||
#min/max attack damage int | ||
hardgoo.base_min_atk=2 | ||
hardgoo.base_max_atk=8 | ||
#min/max defense int | ||
hardgoo.base_min_def=0 | ||
hardgoo.base_max_def=2 | ||
#base move speed float | ||
hardgoo.base_speed=1.0 | ||
#defeat experience int | ||
hardgoo.exp=15 | ||
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#speed factor in water | ||
hardgoo.water_speed=1.25 | ||
#half health damage reinforcement factor | ||
hardgoo.half_health_modifier=1.25 | ||
#8 water reinforcement factor | ||
hardgoo.all_water_modifier=1.25 | ||
#pump attack factor | ||
hardgoo.pump_modifier=3.5 | ||
#can pump attack even if lose target boolean | ||
hardgoo.force_pump_attack=false | ||
#pump range int | ||
hardgoo.max_pump_range=2 | ||
#detroy wall bool | ||
hardgoo.pump_destroy=false | ||
#give debuffs bool | ||
hardgoo.pump_debuff=false | ||
#attack all bool | ||
hardgoo.pump_attack_aoe=false | ||
#pump chance pre half health | ||
hardgoo.pump_chance_a=0.3 | ||
#pump chance post half health | ||
hardgoo.pump_chance_b=0.45 | ||
#summon by time bool | ||
hardgoo.can_passive_summon=false | ||
#summon cd float | ||
hardgoo.passive_summon_cd=100 | ||
#summon when take damage bool | ||
hardgoo.can_damage_summon=true | ||
#damage above this cause summon int | ||
hardgoo.damage_summon_threshold=7 | ||
#set floor to water before act bool | ||
hardgoo.first_change_water=false | ||
#heal per turn in water int | ||
hardgoo.water_regeneration=1 | ||
#all-water heal p.t. int | ||
hardgoo.extra_regeneration=1 | ||
#golden key after defeat bool | ||
hardgoo.extra_key_drop=false | ||
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#max health int | ||
minigoo.ht=10 | ||
#evasion int | ||
minigoo.eva=8 | ||
#speed float | ||
minigoo.speed=1.5 | ||
#explosion base damage float | ||
minigoo.base_damage=3.5 | ||
#defeat explosion factor | ||
minigoo.passive_explode_factor=1.25 | ||
#self-explode factor | ||
minigoo.suicide_explode_factor=2.5 | ||
#heal for neighbours on defeat float | ||
minigoo.neighbour_heal=0 |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,73 @@ | ||
#note that: factor is always float | ||
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#max health int | ||
hardgoo.base_ht=150 | ||
#accuracy int | ||
hardgoo.base_acc=17 | ||
#evasion int | ||
hardgoo.base_eva=10 | ||
#min/max attack damage int | ||
hardgoo.base_min_atk=3 | ||
hardgoo.base_max_atk=9 | ||
#min/max defense int | ||
hardgoo.base_min_def=0 | ||
hardgoo.base_max_def=2 | ||
#base move speed float | ||
hardgoo.base_speed=1.0 | ||
#defeat experience int | ||
hardgoo.exp=25 | ||
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#speed factor in water | ||
hardgoo.water_speed=1.45 | ||
#half health reinforcement factor | ||
hardgoo.half_health_modifier=1.5 | ||
#8 water reinforcement factor | ||
hardgoo.all_water_modifier=1.45 | ||
#pump attack factor | ||
hardgoo.pump_modifier=3.75 | ||
#can pump attack even if lose target boolean | ||
hardgoo.force_pump_attack=false | ||
#pump range int | ||
hardgoo.max_pump_range=3 | ||
#detroy wall bool | ||
hardgoo.pump_destroy=false | ||
#give debuffs bool | ||
hardgoo.pump_debuff=true | ||
#attack all bool | ||
hardgoo.pump_attack_aoe=true | ||
#pump chance pre half health | ||
hardgoo.pump_chance_a=0.5 | ||
#pump chance post half health | ||
hardgoo.pump_chance_b=0.62 | ||
#summon by time bool | ||
hardgoo.can_passive_summon=true | ||
#summon cd float | ||
hardgoo.passive_summon_cd=26 | ||
#summon when take damage bool | ||
hardgoo.can_damage_summon=true | ||
#damage above this cause summon int | ||
hardgoo.damage_summon_threshold=5 | ||
#set floor to water before act bool | ||
hardgoo.first_change_water=false | ||
#heal per turn in water int | ||
hardgoo.water_regeneration=1 | ||
#all-water heal p.t. int | ||
hardgoo.extra_regeneration=2 | ||
#golden key after defeat bool | ||
hardgoo.extra_key_drop=true | ||
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#max health int | ||
minigoo.ht=14 | ||
#evasion int | ||
minigoo.eva=10 | ||
#speed float | ||
minigoo.speed=1.75 | ||
#explosion base damage float | ||
minigoo.base_damage=3.9 | ||
#defeat explosion factor | ||
minigoo.passive_explode_factor=1.5 | ||
#self-explode factor | ||
minigoo.suicide_explode_factor=3 | ||
#heal for neighbours on defeat float | ||
minigoo.neighbour_heal=2 |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,73 @@ | ||
#note that: factor is always float | ||
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||
#max health int | ||
hardgoo.base_ht=150 | ||
#accuracy int | ||
hardgoo.base_acc=17 | ||
#evasion int | ||
hardgoo.base_eva=10 | ||
#min/max attack damage int | ||
hardgoo.base_min_atk=4 | ||
hardgoo.base_max_atk=9 | ||
#min/max defense int | ||
hardgoo.base_min_def=0 | ||
hardgoo.base_max_def=2 | ||
#base move speed float | ||
hardgoo.base_speed=1.0 | ||
#defeat experience int | ||
hardgoo.exp=30 | ||
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#speed factor in water | ||
hardgoo.water_speed=1.55 | ||
#half health reinforcement factor | ||
hardgoo.half_health_modifier=1.6 | ||
#8 water reinforcement factor | ||
hardgoo.all_water_modifier=1.5 | ||
#pump attack factor | ||
hardgoo.pump_modifier=4.0 | ||
#can pump attack even if lose target boolean | ||
hardgoo.force_pump_attack=true | ||
#pump range int | ||
hardgoo.max_pump_range=4 | ||
#detroy wall bool | ||
hardgoo.pump_destroy=true | ||
#give debuffs bool | ||
hardgoo.pump_debuff=true | ||
#attack all bool | ||
hardgoo.pump_attack_aoe=true | ||
#pump chance pre half health | ||
hardgoo.pump_chance_a=0.43 | ||
#pump chance post half health | ||
hardgoo.pump_chance_b=0.57 | ||
#summon by time bool | ||
hardgoo.can_passive_summon=true | ||
#summon cd float | ||
hardgoo.passive_summon_cd=21 | ||
#summon when take damage bool | ||
hardgoo.can_damage_summon=true | ||
#damage above this cause summon int | ||
hardgoo.damage_summon_threshold=3 | ||
#set floor to water before act bool | ||
hardgoo.first_change_water=true | ||
#heal per turn in water int | ||
hardgoo.water_regeneration=1 | ||
#all-water heal p.t. int | ||
hardgoo.extra_regeneration=2 | ||
#golden key after defeat bool | ||
hardgoo.extra_key_drop=true | ||
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#max health int | ||
minigoo.ht=15 | ||
#evasion int | ||
minigoo.eva=10 | ||
#speed float | ||
minigoo.speed=2 | ||
#explosion base damage float | ||
minigoo.base_damage=4.0 | ||
#defeat explosion factor | ||
minigoo.passive_explode_factor=1.5 | ||
#self-explode factor | ||
minigoo.suicide_explode_factor=3.4 | ||
#heal for neighbours on defeat float | ||
minigoo.neighbour_heal=4 |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,73 @@ | ||
#note that: factor is always float | ||
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||
#max health int | ||
hardgoo.base_ht=140 | ||
#accuracy int | ||
hardgoo.base_acc=16 | ||
#evasion int | ||
hardgoo.base_eva=10 | ||
#min/max attack damage int | ||
hardgoo.base_min_atk=2 | ||
hardgoo.base_max_atk=9 | ||
#min/max defense int | ||
hardgoo.base_min_def=0 | ||
hardgoo.base_max_def=2 | ||
#base move speed float | ||
hardgoo.base_speed=1.0 | ||
#defeat experience int | ||
hardgoo.exp=20 | ||
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#speed factor in water | ||
hardgoo.water_speed=1.34 | ||
#half health reinforcement factor | ||
hardgoo.half_health_modifier=1.4 | ||
#8 water reinforcement factor | ||
hardgoo.all_water_modifier=1.35 | ||
#pump attack factor | ||
hardgoo.pump_modifier=3 | ||
#can pump attack even if lose target boolean | ||
hardgoo.force_pump_attack=false | ||
#pump range int | ||
hardgoo.max_pump_range=2 | ||
#detroy wall bool | ||
hardgoo.pump_destroy=false | ||
#give debuffs bool | ||
hardgoo.pump_debuff=true | ||
#attack all bool | ||
hardgoo.pump_attack_aoe=false | ||
#pump chance pre half health | ||
hardgoo.pump_chance_a=0.4 | ||
#pump chance post half health | ||
hardgoo.pump_chance_b=0.55 | ||
#summon by time bool | ||
hardgoo.can_passive_summon=true | ||
#summon cd float | ||
hardgoo.passive_summon_cd=33 | ||
#summon when take damage bool | ||
hardgoo.can_damage_summon=true | ||
#damage above this cause summon int | ||
hardgoo.damage_summon_threshold=5 | ||
#set floor to water before act bool | ||
hardgoo.first_change_water=false | ||
#heal per turn in water int | ||
hardgoo.water_regeneration=1 | ||
#all-water heal p.t. int | ||
hardgoo.extra_regeneration=1 | ||
#golden key after defeat bool | ||
hardgoo.extra_key_drop=true | ||
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#max health int | ||
minigoo.ht=12 | ||
#evasion int | ||
minigoo.eva=9 | ||
#speed float | ||
minigoo.speed=1.5 | ||
#explosion base damage float | ||
minigoo.base_damage=3.7 | ||
#defeat explosion factor | ||
minigoo.passive_explode_factor=1.5 | ||
#self-explode factor | ||
minigoo.suicide_explode_factor=2.8 | ||
#heal for neighbours on defeat float | ||
minigoo.neighbour_heal=0 |
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