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WebGL2RenderingContext cannot handle large ArrayBuffer sizes. #17539

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@terop2

Description

@terop2

Please include the following in your bug report:

Version of emscripten/emsdk:
Please include the output emcc -v here
emcc (Emscripten gcc/clang-like replacement + linker emulating GNU ld) 2.0.26 (5af6a11)
clang version 13.0.0 (https://github.com/llvm/llvm-project 31e75512174e1bdaa242ee5c7f30fe56e68c3748)
Target: wasm32-unknown-emscripten
Thread model: posix
InstalledDir: /home/terop/cvs/emscripten/emsdk/upstream/bin

Failing command line in full:
If this is compile or link-time failure please include the full failing command
along with its entire output.

Full link command and output with -v appended:
Even for runtime issues it helps a lot if you can include the full link command.
Adding -v to the link command will show all of the sub-commands run which
can help us diagnose your issue.
link_command_line.txt

The Problem:
WebGL2 fails to render large meshes. Especially, if -s MAXIMUM_MEMORY=4096MB -s ALLOW_MEMORY_GROWTH=1 is used. Basically when emscripten resizes the heap to go over 2Gb limit, WebGL2 gives this error message:
RangeError: Failed to execute 'bufferData' on 'WebGL2RenderingContext': The ArrayBuffer/ArrayBufferView size exceeds the supported range.,RangeError: Failed to execute 'bufferData' on 'WebGL2RenderingContext': The ArrayBuffer/ArrayBufferView size exceeds the supported range.

In this use case, we're trying to render large 3d models, i.e. sanmiguel 3d model. The code is loading (via fetch) a large 661Mb binary 3d model file, and it fails to render. You can see the issue in https://meshpage.org/431 The error happened immediately after heap resize went over 2Gb limit.

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