Releases: embdevv/CMake-GDGRAP1
Releases · embdevv/CMake-GDGRAP1
3D Object Transformation & Controls
Major Features
This release introduces full 3D transformation capabilities with interactive keyboard controls for manipulating 3D models in real-time.
What's New
3D Mathematics & Transformation System
- Added GLM (OpenGL Mathematics) library integration for matrix operations
- Implemented 3D transformation matrices supporting translation, rotation, and scaling
- Real-time matrix calculations for smooth object manipulation
Shader Pipeline
- Added vertex shader (
sample.vert) for position transformations - Added fragment shader (
sample.frag) for rendering - Shader program now receives transformation matrices via uniform
Interactive Controls
W - Move object up (Y+)
S - Move object down (Y-)
A - Move object left (X-)
D - Move object right (X+)
Q - Decrease object scale
E - Increase object scale
↑ (Up Arrow) - Rotate around X-axis (negative)
↓ (Down Arrow) - Rotate around X-axis (positive)
← (Left Arrow) - Rotate around Y-axis (negative)
→ (Right Arrow) - Rotate around Y-axis (positive)
ESC - Close application
Technical Changes
- Transformation variables now initialized at global scope (position, scale, rotation)
- Added axis vector control for rotation (x,y,z axis selection)
- Matrix transformations applied in proper order: translate->scale->rotate
- Shader uniforms properly set after program activation
Requirements: OpenGL 3.3+, GLFW, GLAD, TinyObjLoader, GLM
All included in .zip file below available for download.
What's Changed
New Contributors
Full Changelog: https://github.com/embdevv/CMake-GDGRAP1/commits/Release