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The Laser Game Project involves two components: electronics and programming in C/Assembly. In the programming phase, advanced features were implemented, including sound generation upon hitting a target, DFT analysis on six channels using fractional (fixed-point) format, and the establishment of DMA for real-time usage.
The Laser Game Project involves two components: electronics and programming in C/Assembly. In the programming phase, advanced features were implemented, including sound generation upon hitting a target, DFT analysis on six channels using fractional (fixed-point) format, and the establishment of DMA for real-time usage.