Read about Hemi on the NVIDIA Parallel Forall Blog.
Hemi simplifies writing portable CUDA C/C++ code. With Hemi,
- You can write parallel loops in-line in your CPU code, and run them on your GPU;
- You can easily write code that compiles and runs either on the CPU or GPU;
- You can easily launch C++ Lambda functions as GPU kernels;
- Launch configuration details like thread block size are an optimization detail, rather than a requirement;
With Hemi, parallel code for the GPU can be as simple as the parallel_for
loop in the following code, which can also be compiled and run on the CPU.
void saxpy(int n, float a, const float *x, float *y)
{
hemi::parallel_for(0, n, [=] HEMI_LAMBDA (int i) {
y[i] = a * x[i] + y[i];
});
}
In the screenshot below, the code shown on the left is a simple black scholes code written to be compilable with either NVCC or a standard C++ host compiler, and also runnable on either the CPU or GPU. The right column is the same code written using Hemi's macros and smart heterogeneous Array container class, hemi::Array
. Using Hemi, the length of this code is reduced by half.
This is version: 2.0 (HEMI_VERSION == 200000)
The home for Hemi is https://github.com/harrism/hemi, where you can find the latest changes and information.
Hemi requires a host compiler with support for C++11 or later. For CUDA device execution, Hemi requires CUDA 7.0 or later. To launch lambda expressions on the GPU using hemi::launch()
or hemi::parallel_for()
, Hemi requires CUDA 7.5 or later with experimental support for "extended lambdas" (enabled using the nvcc
command line option --expt-extended-lambda
).
Hemi
The hemi.h
header provides simple macros that are useful for reusing code between CUDA C/C++ and C/C++ written for other platforms (e.g. CPUs).
The macros are used to decorate function prototypes and variable declarations so that they can be compiled by either NVCC or a host compiler (for example gcc or cl.exe, the MS Visual Studio compiler).
The macros can be used within .cu, .cuh, .cpp, .h, and .inl files to define code that can be compiled either for the host (e.g., CPU) or the device (e.g., GPU).
One of the biggest challenges in writing portable CUDA code is memory management. HEMI provides the hemi::Array
C++ template class as a simple data management wrapper which allows arrays of arbitrary type to be created and used with both host and device code. hemi::Array maintains a host and a device pointer for each array. It lazily transfers data between the host and device as needed when the user requests a pointer to the host or device memory. Pointer requests specify read-only, read/write, or write-only options so that valid flags can be maintained and data is only copied when the requested pointer is invalid.
For example, here is an excerpt from the nbody_vec4 example.
hemi::Array<Vec4f> bodies(N, true);
hemi::Array<Vec4f> forceVectors(N, true);
randomizeBodies(bodies.writeOnlyHostPtr(), N);
// Call host function defined in a .cpp compilation unit
allPairsForcesHost(forceVectors.writeOnlyHostPtr(), bodies.readOnlyHostPtr(), N);
printf("CPU: Force vector 0: (%0.3f, %0.3f, %0.3f)\n",
forceVectors.readOnlyHostPtr()[0].x,
forceVectors.readOnlyHostPtr()[0].y,
forceVectors.readOnlyHostPtr()[0].z);
...
// Call device function defined in a .cu compilation unit
// that uses host/device shared functions and class member functions
allPairsForcesCuda(forceVectors.writeOnlyDevicePtr(),
bodies.readOnlyDevicePtr(), N, false);
printf("GPU: Force vector 0: (%0.3f, %0.3f, %0.3f)\n",
forceVectors.readOnlyHostPtr()[0].x,
forceVectors.readOnlyHostPtr()[0].y,
forceVectors.readOnlyHostPtr()[0].z);
Typical CUDA code requires explicit duplication of host allocations on the device,and explicit copy calls between them. hemi::Array
allows CUDA code to be used without writing a single cudaMalloc
, cudaFree
, or cudaMemcpy
. hemi::Array
supports pinned host memory for efficient PCI-express transfers, and handles CUDA error checking internally.
A common use for host-device code sharing is commonly used utility functions. For example, if we wish to define an inline function to compute the average of two floats that can be called either from host code or device code, and can be compiled by either the host compiler or NVCC, we define it like this:
HEMI_DEV_CALLABLE_INLINE float avgf(float x, float y) { return (x+y)/2.0f; }
The macro definition ensures that when compiled by NVCC, both a host and device version of the function are generated, and a normal inline function is generated when compiled by the host compiler.
For example use, see the CND()
function in the "blackscholes" example, as well as several other functions used in the examples.
The HEMI_DEV_CALLABLE_MEMBER
and HEMI_DEV_CALLABLE_INLINE_MEMBER
macros can be used to create classes that are reusable between host and device code, by decorating any member function prototype that will be used by both device and host code. Here is an example excerpt of a portable class (a 4D vector type used in the "nbody_vec4" example).
struct HEMI_ALIGN(16) Vec4f
{
float x, y, z, w;
HEMI_DEV_CALLABLE_INLINE_MEMBER
Vec4f() {};
HEMI_DEV_CALLABLE_INLINE_MEMBER
Vec4f(float xx, float yy, float zz, float ww) : x(xx), y(yy), z(zz), w(ww) {}
HEMI_DEV_CALLABLE_INLINE_MEMBER
Vec4f(const Vec4f& v) : x(v.x), y(v.y), z(v.z), w(v.w) {}
HEMI_DEV_CALLABLE_INLINE_MEMBER
Vec4f& operator=(const Vec4f& v) {
x = v.x; y = v.y; z = v.z; w = v.w;
return *this;
}
HEMI_DEV_CALLABLE_INLINE_MEMBER
Vec4f operator+(const Vec4f& v) const {
return Vec4f(x+v.x, y+v.y, z+v.z, w+v.w);
}
...
};
The HEMI_ALIGN
macro is used on types that will be passed in arrays or pointers as arguments to CUDA device kernel functions, to ensure proper alignment. HEMI_ALIGN
generates correct alignment specifiers for the host compilers, too. For details on alignment, see the NVIDIA CUDA C Programming Guide (Section 5.3 in v5.0).
HEMI_KERNEL
can be used to declare a function that is launchable as a CUDA kernel when compiled with NVCC, or as a C/C++ (host) function when compiled with the host compiler. HEMI_KERNEL_LAUNCH
is a convenience macro that can be used to launch a kernel function on the device when compiled with NVCC, or call the host function when compiled with the host compiler.
For example, here is an excerpt from the "blackscholes" example.
// Black-Scholes formula for both call and put
HEMI_KERNEL(BlackScholes)
(float *callResult, float *putResult, const float *stockPrice,
const float *optionStrike, const float *optionYears, float Riskfree,
float Volatility, int optN)
{
...
}
.... in main() ...
HEMI_KERNEL_LAUNCH(BlackScholes, gridDim, blockDim, 0, 0,
d_callResult, d_putResult, d_stockPrice, d_optionStrike,
d_optionYears, RISKFREE, VOLATILITY, OPT_N);
HEMI_KERNEL_NAME
can also be used to access the generated name of the kernel function, for example to pass a function pointer to CUDA api functions like cudaFuncGetAttributes()
.
HEMI_KERNEL_LAUNCH
requires grid and block dimensions to be passed to it, but these parameters are ignored when compiled for the host. WhenDEBUG
is defined, HEMI_KERNEL_LAUNCH
checks for CUDA launch and runtime errors.
Global constant values can be defined using the HEMI_DEFINE_CONSTANT
macro, which takes a name and an initial value. When compiled with NVCC as CUDA code, this declares two versions of the constant, one __constant__
variable for the device, and one normal host variable. When compiled with a host compiler, only the host variable is defined.
For static or external linkage, use the HEMI_DEFINE_STATIC_CONSTANT
and HEMI_DEFINE_EXTERN_CONSTANT
versions of the macro, respectively.
To access variables defined using HEMI_DEFINE_*_CONSTANT
macros, use the HEMI_CONSTANT
macro which automatically resolves to either the device or host constant depending on whether it is called from device or host code. This means that the proper variable will chosen when the constant is accessed within functions declared with HEMI_DEV_CALLABLE_*
and HEMI_KERNEL
macros.
To explicitly access the device version of a constant, use HEMI_DEV_CONSTANT
. This is useful when the constant is an argument to a CUDA API function such as cudaMemcpyToSymbol
, as shown in the following code from the "nbody_vec4" example.
cudaMemcpyToSymbol(HEMI_DEV_CONSTANT(softeningSquared),
&ss, sizeof(float), 0, cudaMemcpyHostToDevice)
There are non-inline versions of the macros (HEMI_DEV_CALLABLE
and HEMI_DEV_CALLABLE_MEMBER
. Care needs to be taken to avoid multiple definition linker errors due to using these in headers that are included into multiple compilation units. The best way to use HEMI_DEV_CALLABLE
is to declare functions using this macro in a header, and define their implementation in a .cu file, and compile it with NVCC. This will generate code for both host and device. The host code will be linked into your library or application and callable from other host code compilation units (.c and .cpp files).
Likewise, for HEMI_DEV_CALLABLE_MEMBER
, put the class and function declaration in a header, and the member function implementations in a .cu file, compiled by NVCC.
Note: Code in functions like this must be portable. In other words it must be able to compile and run for both the host or device. If it is not, within the function you can use HEMI_DEV_CODE
to define separate code for host and device. Example:
HEMI_DEV_CALLABLE_INLINE_MEMBER
float inverseLength(float softening = 0.0f) const {
#ifdef HEMI_DEV_CODE
return rsqrtf(lengthSqr() + softening); // use fast GPU intrinsic
#else
return 1.0f / sqrtf(lengthSqr() + softening);
#endif
}
hemi.h provides two convenience functions for checking CUDA errors. checkCuda
verifies that its single argument has the value cudaSuccess
, and otherwise prints an error message and asserts if #DEBUG is defined. This function is typically wrapped around CUDA
API calls, for example:
checkCuda( cudaMemcpy(d_stockPrice, stockPrice, OPT_SZ, cudaMemcpyHostToDevice) );
checkCudaErrors
takes no arguments and checks the current state of the CUDA context for errors. This function synchronizes the CUDA device (cudaDeviceSynchronize()
) to ensure asynchronous launch errors are caught.
Both checkCuda
and checkCudaErrors
act as No-ops when DEBUG is not defined (i.e. release builds).
For kernel functions with simple independent element-wise parallelism, hemi.h provides two functions to enable iterating over elements sequentially in host code or in parallel in device code.
hemiGetElementOffset()
returns the offset of the current thread within the 1D grid, or zero for host code. In device code, it resolves toblockDim.x * blockIdx.x + threadIdx.x
.hemiGetElementStride()
returns the size of the 1D grid in threads, or one in host code. In device code, it resolves togridDim.x * blockDim.x
.
From the "blackscholes" example:
// Black-Scholes formula for both call and put
HEMI_KERNEL(BlackScholes)
(float *callResult, float *putResult, const float *stockPrice,
const float *optionStrike, const float *optionYears, float Riskfree,
float Volatility, int optN)
{
int offset = hemiGetElementOffset();
int stride = hemiGetElementStride();
for(int opt = offset; opt < optN; opt += stride)
{
// ... compute call and put value based on Black-Scholes formula
}
}
This code can be compiled and run as a sequential function on the host or as a CUDA kernel for the device.
Hemi also provides explicit 1D and 2D versions of the hemiGetElement*()
functions, e.g. hemiGetElementXOffset()
, hemiGetElementYOffset()
, hemiGetElementXStride()
, hemiGetElementYStride()
.
Note: the hemiGetElement*()
functions are specialized to simple (but common) element-wise parallelism. As such, they may not be useful for arbitrary strides, data sharing, or other more complex parallelism arrangements, but they may serve as examples for creating your own.
HEMI is intended to provide a loosely-coupled set of utilities and examples for creating reusable, portable CUDA C/C++ code. Feel free to use the parts that you need and ignore others. You may modify and replace portions as needed. We have selected a permissive open source license to encourage these kinds of flexible use.
If you make changes that you feel would be generally useful, please fork the project on github, commit your changes, and submit a pull request.
https://github.com/harrism/hemi
Copyright 2012-2015, NVIDIA Corporation
Licensed under the BSD License. Please see the LICENSE file included with the HEMI source code.