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I can't point my finger at any one reason for this, but anecdotally I've found RiotX to use a large amount of power compared to it's usage time. @anoadragon453 and @babolivier can confirm this as well.
For example, for around a hour of reported screen time, RiotX had taken 25% of the total power draw for that day.
(I am using the gplay build)
MurzNN, EmmanuelMess, ptman, promi, progserega and 4 more